Virtual Sports Rules

1. Virtual Football

1.1 How to play

The Virtual Football Modes provide 24/7/365 real money betting experience on virtual football. Competitions are generated continuously and bets can be placed at any time, even within a season. At the moment there are five different Virtual Football modes:

Virtual Football League Mode (VFLM)

Virtual Football World Cup (VFWC)

Virtual Football Nations Cup (VFNC)

Virtual Football Asian Cup (VFAS)

Virtual Football Champions Cup (VFCC) Game Structure

RTP: The RTP, return to player, in Virtual Football Games, is 90%. This is the theoretical average return to players, or the expected payback over time in the games, according to calculations by certified and official testing companies.

Each mode has a different tournament structure:

Virtual Football League Mode VFLM:

  • 16 Teams
  • Home & away matches
  • 30 match days
  • 8 concurrent matches per match day
  • 240 matches per season

Virtual Football World Cup VFWC:

Group Stage

  • 32 Teams (8 groups of 4 teams per group)
  • 12 match day chunks (3 match days of 4 chunks per match day)
  • 4 concurrent matches per match day chunk
  • 48 matches per group stage

Knock-Out-Stage

  • 16 Teams
  • 5 round (R16[1..4]; R16[5...8]; R8; Semi Finals; Final & 3^rd^ Place)
  • 4 concurrent matches (R16[1..4]; R16[5...8]; R8);
  • 2 concurrent matches (Semi Finals; Final & 3^rd^ Place)
  • 16 matches per knock-out-stage

Virtual Football Euro Cup VFEC, Virtual Football Asian Cup VFNC, Virtual Football Nations Cup VFNC:

Group Stage

  • 24 Teams (6 groups of 4 teams per group)
  • 9 match day chunks (3 match days of 3 chunks per match day)
  • 4 concurrent matches per match day chunk
  • 32 matches per group stage

Knock-Out-Stage

  • 16 Teams
  • 5 round (R16[1..4]; R16[5...8]; R8; Semi Finals; Final & 3^rd^ Place)
  • 4 concurrent matches (R16[1..4]; R16[5...8]; R8);
  • 2 concurrent matches (Semi Finals; Final & 3^rd^ Place)
  • 16 matches per knock-out-stage

Virtual Football Champions Cup VFCC:

Group Stage

  • 32 Teams (8 groups of 4 teams per group)
  • 24 match day chunks (6 match days of 4 chunks per match day)
  • 4 concurrent matches per match day chunk
  • 96 matches per group stage

Knock-Out-Stage

  • 16 Teams
  • 9 rounds (R16_Leg 1[1..4]; R16_Leg 1[5...8]; R16_Leg2[1..4];R16_Leg2 [5..8];R8_Leg 1; R8_Leg 2; Semi Finals Leg1; Semi Finals Leg2; Final & 3^rd^ Place.
  • 4 concurrent matches (R16_Leg1[1..4]; R16_Leg1[5..8];R16_Leg2[1..4];R16_Leg2[5..8]
  • 2 concurrent matches (Semi Finals Leg 1; Semi Final Leg 2; Final & 3^rd^ Place)
  • 30 matches per knock-out-stage

1.2 Game Information

Season Mode Information

Each Virtual Football mode is provided as an online version to serve the timing requirements of the different target groups.

Virtual Football League Mode VFLM:

Online

  • 01:00 minute pre-season
  • Match day loop; 30 match days of 03:40 minutes per match day
  • 01:00 minute post season
  • 112 minutes per season

Virtual Football World Cup VFWC:

Online

  • 01:00 minute pre-cup
  • Group stage loop; 12 match day chunks of 03:40 minutes per match day
  • 01:00 minute group stage to knock-out stage transition
  • Knock-out stage loop; 5 rounds of 03:50 minutes per match day
  • 01:00 minute post cup
  • 66:10 minutes per cup tournament

Virtual Football Euro Cup VFEC, Virtual Football Asian Cup VFNC, Virtual Football Nations Cup VFNC:

Online

  • 01:00 minute pre-cup
  • Group stage loop; 9 match day chunks of 03:40 minutes per match day 01:00 minute group stage to knock-out stage transition
  • Knock-out stage loop; 5 rounds of 03:50 minutes per match day
  • 01:00 minute post cup
  • 55:10 minutes per tournament

Virtual Football Champions Cup VFCC:

Online

  • 01:00 minute pre-cup
  • Group stage loop; 24 match day chunks of 03:40 minutes per match day
  • 01:00 minute group stage to knock-out stage transition
  • Knock-out stage loop; 9 rounds of 03:50 minutes per match day
  • 01:00 minute post cup
  • 125:50 minutes per cup tournament

Match Information

In general, all Virtual Football modes share the same match day timings. The only difference is within the timings for the knockout stages for the cup modes (VFEC, VFNC, VFWC, VFAS and VFCC) as they might include overtime and penalty shootouts.

Virtual Football League Mode VFLM:

Online

  • 01:00 minute betting cycle
  • 02:20 match cycle
  • 00:20 minute resulting cycle
  • 03:40 minutes per match day

VFEC, VFNC, VFWC, VFAS and VFCC:

Online

Group Stage:

  • 01:00 minute betting cycle (including 00:10 minute bet stop)
  • 02:20 match cycle
  • 00:20 minute resulting cycle
  • 03:40 minutes per match day

Knock-Out-Stage:

  • 01:00 minute betting cycle (including 00:10 minute bet stop)
  • 02:30 match cycle
  • 00:20 minute resulting cycle
  • 03:50 minutes per cup round

1.3 Betting

Betting on a match is allowed up to 10 seconds before kick-off. Outrights will be closed during the runtime of any match. Once a market is decided it'll be cleared and removed from the feed. Betting markets for future match days of the current tournament remain open. When a future match day is selected from the bar at the bottom of the iframe, the matches related to that day, along with the odds, will be displayed in the lower odds section. The following match related betting options are available:   1.3 Betting

League Mode - Outright Betting League Mode - Outright Betting

Asian Handicap details:

Asian handicap betting applies a handicap to the favourite and reduces the possible number of outcomes from three (in traditional 1X2 wagering) to two by eliminating the draw outcome. The handicap, which is either a whole number, a half-number or a mix of those, is trying to balance the market. In the event that a whole number is used for the handicap, the handicap adjusted final score could result in a draw where all bettors have their original wagers returned as there is no winner while quarter (¼) handicaps split the bet between the two closest ½ intervals where the bettor can win and tie (win ½ of wager) or lose and tie (lose ½ wager). The stake is automatically divided equally and placed as 2 separate bets.

Please refer to the following examples regarding settlement of bets:

Asian Handicap details:

1.4 Miscellaneous

All matches are broadcast as live video streams through an integrated media player in your browser. You can switch freely between the four available games or alternatively only follow your favorite match. The match simulations are created through a combination of Artificial Intelligence and independent random number generators. Simultaneously, the performance parameters of the players are based on professional football players (e.g. in terms of number of goals, fitness, consecutive match-statistics, etc.).

2. Virtual Basketball League

2.1 How to play

The VBL provides 24/7/365 real money betting experience on virtual basketball. The league consists of 16 teams and seasons run continuously. Each season comprises 30 match days (home and away matches). Bets can be placed at any time – even within a season.

Virtual Basketball is provided as an online version to serve the timing requirements of the different target groups. The differences in timings will be explained in the following chapters.

RTP: The RTP, return to player, in Virtual Basketball Games, is 89,5%. This is the theoretical average return to players, or the expected payback over time in the games, according to calculations by certified and official testing companies.

2.2 Game Information

Season Details

One season lasts 106:30 minutes in total, separated into a ‘Pre-League’ period, a ‘Match day Loop’, and a ‘Post league’ period. The ‘Pre-League’ period runs prior to the start of a season and lasts 60 seconds.

All match days are summarized as the ‘Match day Loop’ period with a total duration of 105:00 minutes. At the end of every season there is a 30 second ‘Post Season’ period.

Match Details

The general match structure is the same for both versions. It is separated into a ‘Pre Match’ period, ‘1^st^ Quarter’, ‘2^nd^ quarter’, ‘Half time’, ‘3^rd^ quarter’, ‘4^th^ quarter’, Overtime (if the match result is a draw after the 4^th^ quarter’) and ‘Post Match’ period.

One match day lasts 3:30 minutes.

The ‘Pre Match’ period runs prior to the start of a match for 30 seconds. The match lasts 2:30 minutes in total, with a halftime break of 10 seconds in-between. Each match is followed by a 20 second ‘Post Match’ period. The match day switch takes 10 seconds.

2.3 Betting

Betting on a VBL match is allowed up to 10 seconds before tip-off. Betting markets for future match days of the current season remain open. When a future match day from the ‘Match Day’ bar at the bottom is selected, the matches related to that day along with the odds will be displayed in the lower odds section. The following match related betting options are available:

2.3 Betting

2.4 Miscellaneous

All matches are broadcast as live video streams through an integrated media player in your browser. You can switch freely between the eight available games per match day or alternatively only follow your favorite match. The match simulations are created through a combination of Artificial Intelligence and independent random number generators. Simultaneously, the performance parameters of the VBL players are based on professional basketball players (e.g. in terms of number of points, fitness, consecutive match-statistics, etc.).

5. Virtual Tennis In-Play

5.1 How to play

Virtual Tennis In-Play provides a 24/7/365 real money betting experience on virtual tennis matches. Competitions are generated continuously and bets can be placed at any time, even within a game on points, games, sets and the whole match.

RTP: The RTP, return to player, in Virtual Tennis Games, is 87%. This is the theoretical average return to players, or the expected payback over time in the games, according to calculations by certified and official testing companies.

5.2 Game information

Matches are generated continuously - a new one will be started as soon as the current one has finished. There are always four unrelated and asynchronous matches in parallel.

As every match is a live simulated event, there is determined match schedule. The following average timings can be used as a guideline:

  • Avg. point duration (event cycle time): 35 seconds
  • Avg. 2 sets match: ~ 75 min. / 1400 betting opportunities
  • Avg. 3 sets match: ~ 115 min. / 2000 betting opportunities

5.3 Betting

Bets can be placed on point, game, set and match events. Once an outcome is decided the settlement process occurs. Betting markets are closed 5 seconds prior to the start of a rally and upon conclusion of the rally, markets will be re-activated. The following betting options are available:

5.3 Betting

5.4 Miscellaneous

All matches are broadcast as live video streams through an integrated media player in your browser. You can switch freely between the eight available games per match day or alternatively only follow your favorite match. The match simulations are created through a combination of Artificial Intelligence and independent random number generators. Simultaneously, the performance parameters of the VTI players are based on professional tennis players (e.g. in terms of number of points, fitness, consecutive match-statistics, etc.).

6. Virtual Baseball In-Play

6.1 How to play

The Virtual In-Play Baseball provides 24/7/365 real money betting experience on virtual baseball. Competitions are generated continuously and bets can be placed at any time, even within a game on individual pitches, upcoming half-innings including individual batter, innings and the whole game.

RTP: The RTP, return to player, in Virtual Baseball Games, is 90,2%. This is the theoretical average return to players, or the expected payback over time in the games, according to calculations by certified and official testing companies.

6.2 Game information

Games are generated continuously - a new one will be started as soon as the current one has finished.

As every game is a live simulated event, there is no determined game schedule. The following average timings can be used as a guideline:

  • Avg. pitch duration (event cycle time): ~31 seconds
  • Avg. half-inning duration: ~10 minutes
  • Avg. inning duration: ~19 minutes
  • Avg. game duration: ~172 minutes

The average game duration mainly depends on the performance of the teams and the score in the 8^th^ / 9^th^ inning. The game will be continued until it is decided.

In total, a season contains 2100 games and will take an approximated 262 days to complete. Total Games

15 Home Teams x 14 Away Teams x 2 (NL & AL) x 5 games = 2100 games

Total Days

2100 x 3 (approx. hours per game) = ~6300 hours = 262 days

6.3 MLB Disclaimer

The Customer is obliged to follow the MLB guidelines, which read that a general notice must be displayed in any instance where the Virtual Baseball In-Play Services are used.

To make this easy for the customer, Betradar will display an MLB disclaimer for approximately 6 seconds each time a user launches the Virtual Baseball In-Play product. Should the customer provide MLB trademarked material on their website that doesn’t contain our video, a general notice must be provided.

This general notice shall be included (i.e., in a reasonable and ordinary location): “Major League Baseball trademarks and copyrights are used with permission of Major League Baseball. Visit MLB.com.”

6.4 Betting

Betting markets are closed 5 seconds prior to the start of a pitch. Furthermore, bets can be placed on at-bat, half-inning, inning and game level. Once an outcome is decided it should be settled. However, once a pitch is over, markets will be re-activated. A pitch is only counted when the pitcher pitched a ball to the batter. Therefore a pick-off (which can result in a half-inning change or game end) is not counted as pitch.   6.4 Bettin

6.5 Miscellaneous

Virtual Baseball In-Play uses registered trademarks of the Major League Baseball (MLB). The use of the trademarks is limited to this product and related initiatives like marketing campaign or general advertisement.

Team names and logos are taken from the real MLB. To shorten the overall season duration, the tournament system is simplified. Every team plays each other team from the same league (American League and National League) twice (home and road). Players performances are derived from real players of those teams but the players are replaced using random appearances and different names.

All games are broadcast as live video streams through an integrated media player in your browser. The game simulations are created through a combination of Artificial Intelligence and independent random number generators. Simultaneously, the performance parameters of the VBI players are based on professional baseball players (e.g. in terms of batting average, on base percentage, etc.).