Information Centre
Betting Rules
Version 1.10 - 18th November 2022
1. General Rules - Settlement and Cancellation
2. Sports Rules and Markets Explanation
- Soccer
- Handball
- Cycling
- Darts
- Futsal
- Cricket
- E-sports
- Squash
- Bandy
- Kabaddi
- Bowls
1. GENERAL RULES
1.1 The outcome of a market is settled once this is determined.
If a market is not determined earlier in the game, the company settles the result of the game once the normal duration (regular time) of the match is concluded, unless stated otherwise on the market description on the website.
Example 1: Match winner 1X2 market of an event is determined after the end of the normal duration (regular time) of the event. Football (Soccer) 1x2 Match Winner is determined after the 90 min, including any extra minutes called by the referee of the match as “normal duration”.
In case an event is driven to Overtime (when regular time does not decide the winner) all markets that are subject to “include overtime” are paid after the completion of the Overtime. Any penalty kicks (or other decider) may follow is not taken in consideration, unless clearly stated in the market.
Events not started on time for any reason or even postponed may be kept open and all bets remain valid if those kick off (start) within the next 48 hours from the official start time. In any other case, the company reserves, at its own discretion, the right to void all bets of such postponed events and refund the stakes to the customers.
Events abandoned after its starting time and get continued from the organizer within 48 hours from the official start time, the company reserves the right to keep all bets valid and settle according to this result.
Events abandoned after its starting time and not getting continued from the organizer within 48 hours, the company will settle all determined markets decided in the pitch and void the rest by refunding stakes to customers. However in cases like that, the company reserves, at its own discretion, the right to void all bets of such abandoned events and refund the stakes to the customers.
1.2 The company reserves the right not to accept all or part of a bet without providing a reason to the customer. If a bet is not accepted, customer’s stakes are refunded.
1.3 Before an event starts, the company reserves, at its own discretion, the right to void or cancel part or whole of a bet even after its acceptance without providing any reason to the customer.
After the event starts, the company reserves, at its own discretion, the right to void or cancel part or whole of a bet, even after its acceptance and even after its settlement, if there is a valid reason for this, such as
- mistake in the wording (palpable error) of the event or the odds, or starting time.
- the customer attempt to bypass company limits (potential payout) and risk management by placing multiple identical or similar bets or opening multiple accounts
- the customer is getting advantage of any public announcement or secret information he has access to that determines the outcome of the bet.
- the customer combined related bets.
- the customer is actively participating in the event, such as Players, Referees, Managers or has direct or indirect relationships with events participants.
- the company suffers a technical error offering wrong odds or events.
- any other valid reason duly communicated to the customer upon request.
1.4 The maximum winnings per bet slip are €57,000
1.5 Our company reserves the right to cancel all bets of an event, if there is any change regarding the venue of the event.
1.6 Our company reserves the right to cancel all bets if there are radical changes in the circumstances of an event such as the length of playing time, the distance in a race speed or the number of periods, etc.
1.7 In case our company suspect that a sports betting event is fraudulent or with high probability to be fixed thus the result to be known to certain individuals beforehand, the company reserves the right to:
- keep specific betting slips unsettled
- inform relevant regulatory bodies and authorities (ESSA, Sportradar, Federations) about, depends on what body or authority the company is regulated under and cooperating with
- wait until a verdict from those bodies or authorities is submitted as feedback
- settle or void the bet following the verdict of relevant bodies or authorities
1.8 In the event and during the bet placement process, the system is technically interrupted for any reason, the company will follow the standard checks, such as funds availability, price correctness, etc and reserves the right to accept or reject the bet accordingly. In such a case the customer needs to login as soon as the system is available and visit his betting history page to confirm if the bet has been accepted or not.
1.9 Any decision taken by the Video Assistant Referee (VAR) which conflicts with the original decision sanctioned by the officials on the pitch (including non-decisions like allowing play to continue before reviewing the video), thus altering the understood state of the match at the time of bet placement, will result in all bets placed in the timeframe between the actual occurrence of the original incident and the referee's final decision on the incident being deemed as void, unless the odds offered on the specific bet offer are unaffected by the use of VAR or have already been accounted for in the odds offered at the time of bet acceptance. Settlement on all other unrelated bet-offers, including those determined by any play between the time of the original incident and the decision following the VAR review, which are not influenced/altered by the VAR decision will stand.
For resulting purposes VAR reviews are to be considered as having happened at the time of the original incident for which the VAR would be eventually used even if play has not been immediately interrupted. The company reserves the right to reverse any previously settled offers where the settlement becomes inaccurate following the final referee decision, providing said decision is taken and communicated before the conclusion of the match and/or timeframe listed.
1.10 For user-experience purposes thus a better visual result, our company is applying two decimal digits truncation on the odds visible on screen. The Total Odds calculations are done using a sixth decimal digit rounding, whereas the Total Winning amount is always truncated to the second decimal digit. Any difference noticed, is just a product of the rounding rules explained herein.
1.11 When there is no obvious winner or there is a draw between two, three or more competitors, the "Dead Heat" rule will apply. This means that the odds will be divided by the number of participants tied in that position. For example: A draw in Cycling, or draw in the market to top scorer in a championship.
Two players are tied for the number of goals in a championship. Player 1 paid 3.00 and Player 2 paid 1.5 The odds will be divided by 2 and the bet will be paid normally.
Player 1 will be paid with odds of 3.00 / 2 = 1.5.
Player 2 will be paid with odds of 1.5 / 2 = 0.75.
2. SPORTS RULES AND MARKETS EXPLANATION
SOCCER
Main Markets
1X2: You have to predict the outcome of the entire match. There are 3 possible outcomes: 1 (home team wins), X (teams will draw), 2 (away team wins).
Double chance: You have to predict the outcome of the entire match. There are 3 possible outcomes: 1X (at the end of the match the home team wins or draws), X2 (at the end of the match the away team wins or draws), 12 (at the end of the match the home team wins or the away team wins).
Total (Over/Under): You have to predict if the total number of goals scored during the entire match will be over or under the line indicated.
To Qualify: You have to predict if the indicated team will qualify to the following phase of the tournament.
Both teams to score (GG/NG): there are two possible outcomes: GG (both teams score at least one goal each during the whole match), NG (one or both the teams do not score any goal during the whole match).
Draw no bet (DNB): this betting market consists in the following, to define a bet as a winner, there must necessarily be a winning team, which means that, if the match ends in a draw, the money bet will be refunded. For example, if a final score results in a draw, the bet will be settled as void.
Next goal: You have to predict which Team will score the next goal. There are 3 possible outcomes: 1 (the home team score), none, 2 (the away team score).
Which team will win the rest of the match: Regardless of the actual score of the event, at the time of placing the bet the score of the event will be considered to be 0-0.
Correct Score: predict the exact result of a match, that is, to the exact score at the end of 90 minutes of regular time, for example: (1-0, 3-0, 2-3…)
Handicap (2 way): bet in which the winner of the game must be decided with a respective goal margin. The correct score is added or subtracted from the goals proposed in the handicap, and after said operation, it will be determined who wins: home team, draw or away team.
Handicap (3 way): You have to predict the final result of the match taking in consideration the handicap in brackets.
For example, (0:1) indicates that the away team has one goal advantage, as for (1:0) indicates that the hometeam has one goal advantage.
Bet Types available on this market:
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1H (0:1): The home team will win the match with 2 or more goals difference XH (0:1): The home team will win the match with 1 goal difference*
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2H (0:1): The away team will win the match or will draw*
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1H (0:2): The home team will win the match with 3 or more goals difference XH (0:2): The home team will win the match with 2 goal difference*
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2H (0:2): The away team will win the match, will draw, or will lose with 1 goal difference 1H (0:3): The home team will win the match with 4 or more goals difference*
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XH (0:3): The home team will win the match with 3 goal difference*
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2H (0:3): The away team will win the match, will draw, or will lose with 1 or 2 goals difference
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1H (1:0): The home team will win the match or will draw*
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XH (1:0): The away team will win the match with 1 goal difference*
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2H (1:0): The away team will win the match with 2 or more goals difference*
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1H (2:0): The home team will win the match, will draw, or will lose with 1 goal difference XH (2:0): The away team will win the match with 2 goal difference*
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2H (2:0): The away team will win the match with 3 or more goals difference*
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1H (3:0): The home team will win the match, will draw, or will lose with 1, or 2 goals difference
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XH (3:0): The away team will win the match with 3 goal difference*
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2H (3:0): The away team will win the match with 4 or more goals difference*
Halftime / Fulltime: You have to predict the outcome of the 1st half time of the match together with the outcome of the entire match. The possible outcomes are: (1/1, 1/X, 1/2, X/1, X/X, X/2, 2/1, 2/X and 2/2).
Last Goal: In this market we must predict which of the two teams will score the last Goal of this game. If you selected the None option, you are indicating that no more goals will be scored.
Winning margin: in this type of bets, you predict which team will win and by how much margin it will win.
Total Hometeam: You have to predict if the total number of goals scored, from Hometeam, during the entire match will be over or under the spread indicated.
Total Away Team: You have to predict if the total number of goals scored, from Away Team, during the entire match will be over or under the spread indicated.
Exact Goals: You have to predict the exact number of goals scored during the match. The possible outcomes are 0 goals, 1,2,3,4,5+ .
Which team to score: consists of predicting if only the home team, the away team, both teams or neither will score in the match. It consists of selecting YES or NO if one of the following betting markets available in the special section is chosen.
Home No bet (1 no bet): You have to predict if the away team will win the match or if the match ends in a draw. If the home team wins the match, the bet will be considered void.
Away No bet (2 no bet): You have to predict if the home team will win the match or if the match ends in a draw. If the away team wins the match, the bet will be considered void.
Home Exact Goals: You have to predict the exact number of goals scored from the Home team during the match. The possible outcomes are 0 goals, 1,2,3+.
Away Exact Goals: You have to predict the exact number of goals scored from the Away Team during the match. The possible outcomes are 0 goals, 1,2,3+.
Odd/Even: You have to predict if the match result is an odd or even number, if the match result is “0:0″, bets are counted as “even”.
Odd/Even Home. You have to predict if the number of goals scored by the home team during the entire match is going to be odd or even. If the home team does not score any goal the winning selection is even.
Odd/Even Away: You have to predict if the number of goals scored by the away team during the entire match is going to be odd or even. If the home team does not score any goal the winning selection is even.
Home to Score: You have to predict whether the home team will score at least one goal during the match.
Away to Score: You have to predict whether the away team will score at least one goal during the match.
Multigoals: You have to predict the number of goals scored during the match based on different ranges offered.
Home Multigoals: You have to predict the number of goals scored from the Hometeam during the match based on different ranges offered.
Away Multigoals: You have to predict the number of goals scored from the Away Team during the match based on different ranges offered.
Next scoring type: You have to predict the scoring type between the following outcomes:
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Freekick: The goal has to be scored directly from the freekick or corner to qualify as a goal by freekick. Deflected shots count as long as the freekick or corner taker is awarded the goal;
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Penalty: Goal must be scored directly from the penalty. Goals after a rebound of a missed penalty do not count;
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Own Goal: If goal is declared as an own goal;
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Header: The scorers last touch has to be with the head;
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Shot: Goal has to be with any other part of the body than the head and the other types do not apply;
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No Goal.
Will there be a penalty shootout: You have to predict if in the match there will be a penalty shootout
Overtime Yes/No: You have to predict whether the match will go to an extra-time period.
Method of Victory: You have to predict the method of victory for the home team or away team. There are six (6) possible outcomes offered:
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Home team wins in regular time
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Away team wins in regular time
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Home team wins in extra time
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Away team wins in extra time
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Home team wins after penalty shots
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Away team wins after penalty shots
Overtime & goal: You have to predict if the match will go to the Overtime and will there be a goal (Yes) or not (No).
Overtime - 1x2: You have to predict the outcome 1X2 of the Overtime period only.
Overtime - which team wins the rest : Regardless of the actual score of the event, at the time of placing the bet the score of the event will be considered to be 0-0. The market will consider Overtime only.
Overtime - next goal : You have to predict which Team during the Overtime period will score the next goal. There are 3 possible outcomes: 1 (the home team score), none, 2 (the away team score).
Overtime - total: You have to predict if the total number of goals scored during the Overtime only will be over or under the spread indicated.
Overtime – handicap: You have to predict the final result of the Overtime taking in consideration the handicap in brackets. For example, (0:1) indicates that the Away team has one goal advantage, as for (1:0) indicates that the Home team has one goal advantage.
Overtime - correct score: You have to predict the correct score of the Overtime only.
Penalty shootout – winner: You have to predict which team will win the penalty shootout (1-2).
Penalty shootout - xth penalty scored: You have to predict if the penalty “x” will be scored or not during the penalty shootout.
Penalty shootout - xth goal: You have to predict which team will score the goal “x” during the penalty shootout. 3 Possible outcomes: 1, X, 2.
Penalty shootout - winning margin: You have to predict the margin of victory for the penalty shootout for the home or away team, or whether the match ends in a draw.
Penalty shootout – total: You have to predict if the total goals scored during the penalty shootout will be Over or Under.
Penalty shootout - Home total: You have to predict if the total goals scored from the Home team during the penalty shootout will be Over or Under.
Penalty shootout - Away total: You have to predict if the total goals scored from the Away team during the penalty shootout will be Over or Under.
Penalty shootout - exact goals: You have to predict if the exact goals scored during the penalty shootout. 7 are the possible outcomes: 0-4,5,6,7,8,9,10+.
Penalty shootout - odd/even: You have to predict if the numbers of goals scored during the penalty shootout period will be odd or even.
Penalty shootout - Home odd/even: You have to predict if the numbers of goals scored from the Home team during the penalty shootout period will be odd or even.
Penalty shootout - Away odd/even: You have to predict if the numbers of goals scored from the Away team during the penalty shootout period will be odd or even.
Penalty shootout - correct score: You have to predict the correct score during the penalty shootout period.
Penalty shootout - winner & total: : You have to predict the outcome 1X2 of the penalty shootout together with the number of goals scored by considering the indicated spread.
First Half Markets
1st half - 1x2: You have to predict the outcome of the first half of the match only. Goals scored in the 2nd half of the match do not count.
1st half - Total: You have to predict if the total number of goals scored during the first half only will be over or under the spread indicated.
1st half - which team wins the rest : Regardless of the actual score of the event, at the time of placing the bet the score of the event will be considered to be 0-0. The market will consider the 1st Half only.
1st half - Next goal : You have to predict which Team during the 1st Half period will score the next goal. There are 3 possible outcomes: 1 (the home team score), none, 2 (the away team score).
1st half - double chance: You have to predict the outcome of the 1st Half. There are 3 possible outcomes: 1X (at the end of the 1st Half the home team wins or draws), X2 (at the end of the 1st Half the away team wins or draws), 12 (at the end of the 1st Half the home team wins or the away team wins).
1st half - draw no bet: You have to predict which team will win the first half of the match only. If the first half ends in a draw the selection will be void.
1st Half Handicap (2 Way): You have to predict the final result of the first half of the match taking in consideration the handicap in brackets.
1st Half Handicap (3 Way): You have to predict the final result of the first half of the match taking in consideration the handicap in brackets. For example, (0:1) indicates that the Away team has one goal advantage, as for (1:0) indicates that the Home team has one goal advantage.
1st half - competitor1 exact goals: You have to predict the number of goals that will be scored from the Home team during the first half of the match.
1st half - competitor2 exact goals: You have to predict the number of goals that will be scored from the Away team during the first half of the match.
1st half - odd/even: You have to predict if the number goals scored during the first half only is going to be odd or even. The half time score line 0-0 is considered even.
1st half - both teams to score: You have to predict whether both teams score at least one goal each during the first half OR only one team or both teams do NOT score any goals during the first half.
1st half – Home clean sheet: Clean sheet is a term used to describe a team that has not conceded any goals. You have to predict whether the Home team will keep a clean sheet during the first half of the match.
1st half - Away clean sheet: Clean sheet is a term used to describe a team that has not conceded any goals. You have to predict whether the Away team will keep a clean sheet during the first half of the match.
1st half - 1x2 & both teams to score: You have to predict the outcome of the 1st half and whether the both teams will score or not in the 1st half only.
1st half - 1x2 & total: You have to predict the combination of the half time result of the match and whether the total number of goals scored in the first half will be over or under the spread indicated.
There are 6 possible outcomes:
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1&Ov=The home team wins the first half and total goals is over the spread
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1&Un=The home team wins the first half and total goals is under the spread
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X&Ov= The first half finishes in a draw and total goals is over the spread
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X&Un= The first half finishes in a draw and total goals is under the spread
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2&Ov= The away team wins the first half and total goals is over the spread
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2&Un= The away team wins the first half and total goals is under the spread
1st half - correct score: You have to predict the correct score of the first half of the match.
1st half – multigoals: You have to predict the number of goals scored during the 1st half based on different ranges offered.
1st Half Home to Score: You have to predict whether the home team will score at least one goal during the 1st Half.
1st Half Away to Score: You have to predict whether the away team will score at least one goal during the 1st Half.
1st Half Double Chance & GG/NG: You have to predict the outcome of the 1st Half with 3 possible double chance outcomes (1X, 12 & X2) and whether both teams will score in the 1st half or not.
1st Half Multigoals: You have to predict the number of goals scored during the 1st half based on different ranges.
1st Half 1X2 or GG/NG: You have to predict the winning outcome of the 1st Half OR whether both, one or neither teams will score in the 1st Half. Only one prediction has to occur for the bet to be a winner.
Second Half Markets
2nd half - 1x2: You have to predict the outcome of the second half of the match only. Goals scored in the first half of the match do not count.
2nd half - Total: You have to predict if the total number of goals scored during the second half only will be over or under the spread indicated.
2nd half - which team wins the rest : Regardless of the actual score of the event, at the time of placing the bet the score of the event will be considered to be 0-0.The market will consider the second Half only.
2nd half - Next goal : You have to predict which Team during the second Half period will score the next goal. There are 3 possible outcomes: 1 (the home team score), none , 2 (the away team score).
2nd half - double chance: You have to predict the outcome of the second Half. There are 3 possible outcomes: 1X (at the end of the second Half the home team wins or draws), X2 (at the end of the second Half the away team wins or draws), 12 (at the end of the second Half the home team wins or the away team wins).
2nd half - draw no bet: You have to predict which team will win the second half of the match only. If the second half ends in a draw the selection will be void.
2nd Half Handicap (2 Way): You have to predict the final result of the second half of the match taking in consideration the handicap in brackets.
2nd st Half Handicap (3 Way): You have to predict the final result of the second half of the match taking in consideration the handicap in brackets. For example, (0:1) indicates that the Away team has one goal advantage, as for (1:0) indicates that the Home team has one goal advantage.
2nd half - competitor1 exact goals: You have to predict the number of goals that will be scored from the Home team during the second half of the match.
2nd half - competitor2 exact goals: You have to predict the number of goals that will be scored from the Away team during the second half of the match.
2nd half - odd/even: You have to predict if the number goals scored during the second half only is going to be odd or even. The score line 0-0 is considered even.
2nd half - both teams to score: You have to predict whether both teams score at least one goal each during the second half OR only one team or both teams do NOT score any goals during the second half.
2nd half – Home clean sheet: Clean sheet is a term used to describe a team that has not conceded any goals. You have to predict whether the Home team will keep a clean sheet during the second half of the match.
2nd half - Away clean sheet: Clean sheet is a term used to describe a team that has not conceded any goals. You have to predict whether the Away team will keep a clean sheet during the second half of the match.
2nd half - 1x2 & both teams to score: You have to predict the outcome of the second half and whether the both teams will score or not in the second half only.
2nd half - 1x2 & total: You have to predict the combination of the second half result of the match and whether the total number of goals scored in the second half will be over or under the spread indicated.
There are 6 possible outcomes:
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1&Ov=The home team wins the second half and total goals is over the spread
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1&Un=The home team wins the second half and total goals is under the spread
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X&Ov= The second half finishes in a draw and total goals is over the spread
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X&Un= The second half finishes in a draw and total goals is under the spread
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2&Ov= The away team wins the second half and total goals is over the spread
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2&Un= The away team wins the second half and total goals is under the spread
2nd half - correct score: You have to predict the correct score of the second half of the match.
2nd half – multigoals: You have to predict the number of goals scored during the second half based on different ranges offered.
2nd Half Home to Score: You have to predict whether the home team will score at least one goal during the second Half.
2nd Half Away to Score: You have to predict whether the away team will score at least one goal during the second Half.
2nd Half Double Chance & GG/NG: You have to predict the outcome of the second Half with 3 possible double chance outcomes (1X, 12 & X2) and whether the both teams will score in the match or not.
2nd Half Multigoals: You have to predict the number of goals scored during the second half based on different ranges.
2nd Half 1X2 or GG/NG: You have to predict the winning outcome of the second Half OR whether both, one or nether teams will score in the second Half. Only one prediction has to occur for the bet to be a winner.
Combo Markets
1X2 & GG: You have to predict if both teams score and the outcome of the match together with the final result. 6 possible outcomes are offered:
1&GG=The home team will win and both teams will score; X&GG=The teams will draw and both teams will score; 2&GG=The away team will win and both teams will score;
1&NG=The home team will win and at least one team won't score; X&NG=The teams will draw and at least one team won't score; 2&NG=The away team will win and at least one team won't score.
Total & GG/NG: You have to predict the market Total (Under/Over goals) together with both teams will score at least one goal each during the whole match (GG) or one or both the teams do not score any goal during the whole match (NG). The bet offers 4 possible outcomes:
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Over&GG
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Over&NG
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Under&GG
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Under&NG
1X2 & O/U: You have to predict the outcome of the match together with the number of goals scored during the match by considering the indicated spread. Six outcomes are possible:
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1&Over “X”
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X&Over “X”
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2&Over “X”
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1&Under “X”
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X&Under “X”
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2&Under “X”
1st/2nd half GG/NG: : You have to predict the outcome the Halftime/Fulltime of the match together with both teams will score. 4 possible outcomes are offered:
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no/no
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yes/no
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yes/yes
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no/yes.
Total 2.5 or GG/NG: You have to predict the number of goals in the match is over or under the indicated spread OR whether both, one or neither teams will score in the match. 4 outcomes are possible:
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Over 2.5 or NG
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Over 2.5 or GG
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Under 2.5 or NG
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Under 2.5 or GG
1x2 & Total (O/U) & GG/NG : You have to predict the combination of the final result of the match and the result of both teams to score market and the match will be over or under the spread indicated.
1x2 & Multigoals {Score}: You have to predict the combination of the final result plus if the range of total goals scored during the match will be between the indicated range.
Both team to score + Multigoals {Score}: You have to predict the combination of both teams to score market plus if the range of total goals scored during the match will be between the indicated range.
First goal & 1x2 (Matchflow): You have to predict together if the final result of the match will be 1, X or 2 and which team will score the first goal of the match. The bet offers seven possible outcomes:
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1-1st goal & 1
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1-1st goal & X
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1-1st goal & 2
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2-1st goal & 1
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2-1st goal & X
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2-1st goal & 2.
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No Goal (0-0).
Double chance (match) & 1st half GG/NG: You have to predict the outcome of the match with 3 possible double chance outcomes (1X, 12 & X2) and whether the both teams will score or not in the 1st half only.
Double chance (match) & 2nd half GG/NG: You have to predict the outcome of the match with 3 possible double chance outcomes (1X, 12 & X2) and whether the both teams will score or not in the 2nd half only.
Double chance & GG/NG: You have to predict the outcome of the match with 3 possible double chance outcomes (1X, 12 & X2) and whether the both teams will score in the match or not.
Double chance & total: You have to predict the outcome of the match with 3 possible double chance outcomes (1X, 12 & X2) and whether the total amount of goals will be over or under the stated number.
Halftime/fulltime & total: You have to predict the halftime-fulltime result plus the total goals will be over or under the indicated spread.
Halftime/fulltime & 1st half total: You have to predict the halftime-fulltime result plus the total goals in the first half will be over or under the indicated spread.
Halftime/fulltime & exact goals: You have to predict the halftime-fulltime result plus the exact goals scored during the match.
3 Chance Mix (Home or over, Home or under, Draw or over, Draw or under, Away or over, Away or under, Home or GG, Draw or GG, Away or GG, Home or any clean sheet, Draw or any clean sheet, Away or any clean sheet): You have to predict the winning outcome of the match OR whether both, one or nether teams will score in the match OR the total amount of goals of the match.
Under 1st Half & Under 2nd Half: You have to predict whether the number of goals in the 1st Half will be Under the indicated spread, plus if the number of goals in the 2nd Half only will be Under the indicated spread.
Example: Under 1,5/Under 1,5. This selection is winning if the total goals in the first half are under 1,5 plus the total goals in the second half are under 1,5.
Under 1st Half & Over 2nd Half: You have to predict whether the number of goals in the 1st Half will be Under the indicated spread, plus if the number of goals in the 2nd Half only will be Over the indicated spread.
Example: Under 1,5/Over 1,5. This selection is winning if the total goals in the first half are under 1,5 plus the total goals in the second half are Over 1,5.
Over 1st Half & Under 2nd Half: You have to predict whether the number of goals in the 1st Half will be Over the indicated spread, plus if the number of goals in the 2nd Half only will be Under the indicated spread.
Example: Over 1,5/Under 1,5. This selection is winning if the total goals in the first half are Over 1,5 plus the total goals in the second half are under 1,5.
Over 1st Half & Over 2nd Half: You have to predict whether the number of goals in the 1st Half will be Over the indicated spread, plus if the number of goals in the 2nd Half only will be Over the indicated spread.
Example: Over 1,5/Over 1,5. This selection is winning if the total goals in the first half are Over 1,5 plus the total goals in the second half is Over 1,5.
Halftime OR Fulltime: You have to predict the winning outcome of the match OR the first half. Only one prediction has to occur for the bet to be a winner.
1X2 Halftime/Double Chance FT: You have to predict the halftime result together with 3 possible double chance outcomes (1X, 12 & X2) of the entire match.
Double Chance HT/1X2 FullTime: You have to predict the halftime double chance result together with the final result of the entire match.
DC Halftime/DC Fulltime: Bet on the double chance result of both the 1st half and the full time.
Corner Markets
Corner 1x2: You have to predict which team in the match will be awarded the most corners. Corners awarded but not taken do not count.
Next corner: You have to predict which team will be awarded the next corner of the match.
Last corner: You have to predict which team will be awarded the Last corner of the match.
Corner handicap: You have to predict the team who takes the most corners in the match taking into consideration the handicap spread offered.
Total corners: You have to predict whether the total amount of corners taken in the match is over or under the indicated spread.
Total corners: You have to predict whether the total amount of corners taken in the match is over or under the indicated spread.
Home total corners: You have to predict whether the total amount of corners taken in the match by the home team only is over or under the indicated spread.
Away total corners: You have to predict whether the total amount of corners taken in the match by the away team only is over or under the indicated spread.
Corner range: You have to predict the range of corners taken in the match.
Home corner range: You have to predict the range of corners taken in the match from the Home team.
Away corner range: You have to predict the range of corners taken in the match from the Away Team.
Odd/even corners: You have to predict whether the total corners taken in the match is an odd or even number. No corners awarded = even.
Race to x corners: You have to predict which team will reach the number x of corners first during the match.
1st half - corner 1x2: You have to predict which team will have more corners in the first half (1X2).
1st half - xth corner: You have to predict which team will be awarded the next corner during the 1st half period of the match.
1st half last corner: You have to predict which team will be awarded the Last corner during the 1st half of the match.
1st half - corner handicap: You have to predict the team who takes the most corners in the 1st half of the match taking into consideration the handicap spread offered.
1st half - total corners: You have to predict if the total amount of corners in the first half of the match will be over or under the total spread (Over/Under).
1st half - Home total corners: You have to predict if the total amount of corners in the first half of the match awarded from the Home team will be over or under the total spread (Over/Under).
1st half - Away total corners: You have to predict if the total amount of corners in the first half of the match awarded from the Away team will be over or under the total spread (Over/Under).
1st half - Home exact corners: You have to predict the exact numbers of corners taken during the 1st half of the match from the Hometeam. 4 possible outcomes: 0-1, 2,3,4+.
1st half - Away exact corners: You have to predict the exact numbers of corners taken during the 1st half of the match from the Away Team. 4 possible outcomes: 0-1, 2,3,4+.
1st half - corner range: You have to predict the range of corners taken in the 1st half of the match.
1st half - odd/even corners: You have to predict whether the total corners taken in the first half of the match is an odd or even number. No corners awarded = even
1st half - race to x corners: You have to predict which team will reach the number x of corners first during the 1st half of the match.
Total Corners (Over-exact-Under): You have to predict if the number of corners during the match will be over, under, or exact the indicated spread.
1st Half - Total Corners (Over-exact-Under): You have to predict if the number of corners in the 1st Half will be over, under or exact the indicated spread.
Booking Markets
Booking markets
A yellow card counts as one card. A red card counts as two cards. If a player gets one yellow plus a second yellow driving to a red card, this counts overall as three cards. As a result, a player cannot receive more than three cards. Settlement will be based on all available card data that appear during the normal playing time of an event .Cards shown after the final whistle will not be taken under consideration. Cards in non-playing players (players that have already been replaced, coaches, players on the bench who have not taken part in the game) are not taken under consideration.
Booking markets with points
A yellow card counts as 10 points and the red and the second yellow-red as 25. The second yellow for a player that leads to a red card is not counted. As a result, a player cannot receive more than 35 points. Settlement will be based on all available card data that appears during the normal playing time of an event .Cards shown after the final whistle not to be taken under consideration. Cards in non-playing players (players that have already been replaced, coaches, players on the bench who have not taken part in the game) are not taken under consideration.
Booking 1x2: You have to predict which of the two teams will receive the most number of bookings during the regular time of the match.
- Yellow card = 10 points, Red card = 25 points, the second yellow card for a player which leads to a red card is not considered.
Next booking: You have to predict which team during the regular time of the match will receive the booking card specified in the bet.
Total booking points: You have to predict if the total number of booking points awarded during the match is over or under the spread indicated.
- Yellow card = 10 points, Red card = 25 points, the second yellow card for a player which leads to a red card is not considered.
Total bookings: You have to predict if the total number of bookings awarded during the match is over or under the spread indicated.
- Yellow card = 1 booking, Red card = 2 bookings, the second yellow card for a player which leads to a red card is not considered.
Home total bookings: You have to predict if the total number of bookings awarded for the Home team during the match is over or under the spread indicated.
- Yellow card = 1 booking, Red card = 2 bookings, the second yellow card for a player which leads to a red card is not considered.
Away total bookings: You have to predict if the total number of bookings awarded for the Away team during the match is over or under the spread indicated.
- Yellow card = 1 booking, Red card = 2 bookings, the second yellow card for a player which leads to a red card is not considered.
Exact bookings: You have to predict the exact number of bookings awarded during the match.
- Yellow card = 1 booking, Red card = 2 bookings, the second yellow card for a player which leads to a red card is not considered.
Home exact bookings: You have to predict the exact number of bookings awarded from the Home team during the match.
- Yellow card = 1 booking, Red card = 2 bookings, the second yellow card for a player which leads to a red card is not considered.
Away exact bookings: You have to predict the exact number of bookings awarded from the Away team during the match.
- Yellow card = 1 booking, Red card = 2 bookings, the second yellow card for a player which leads to a red card is not considered.
Booking point range: You have to predict the range of booking points awarded from the teams during the match. 5 are the possible outcomes:
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0-3
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31-45
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46-60
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61-75
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76+
Sending off: You have to predict if a red card will be drawn or not during the match.
Home sending off: You have to predict if a red card will be drawn or not during the match for the Home team.
Away sending off: You have to predict if a red card will be drawn or not during the match for the Away team.
1st half - booking 1x2: You have to predict which of the two teams will receive the most number of bookings during the 1st half of the match.
- Yellow card = 10 points, Red card = 25 points, the second yellow card for a player which leads to a red card is not considered.
1st half - Next booking: You have to predict which team during the 1st half of the match will receive the booking card specified in the bet.
1st half - total booking points: You have to predict if the total number of booking points awarded during the 1st half of the match is over or under the spread indicated.
- Yellow card = 10 points, Red card = 25 points, the second yellow card for a player which leads to a red card is not considered.
1st half - total bookings: You have to predict if the total number of bookings awarded during the 1st half of the match is over or under the spread indicated.
- Yellow card = 1 booking, Red card = 2 bookings, the second yellow card for a player which leads to a red card is not considered.
1st half - Home total bookings: You have to predict if the total number of bookings awarded for the Home team during the 1st half of the match is over or under the spread indicated.
- Yellow card = 1 booking, Red card = 2 bookings, the second yellow card for a player which leads to a red card is not considered.
1st half - Home total bookings: You have to predict if the total number of bookings awarded for the Home team during the 1st half of the match is over or under the spread indicated.
- Yellow card = 1 booking, Red card = 2 bookings, the second yellow card for a player which leads to a red card is not considered.
1st half - exact bookings: You have to predict the exact number of bookings awarded during the 1st half of the match.
- Yellow card = 1 booking, Red card = 2 bookings, the second yellow card for a player which leads to a red card is not considered.
1st half - Home exact bookings: You have to predict the exact number of bookings awarded from the Home team during the 1st half of the match
- Yellow card = 1 booking, Red card = 2 bookings, the second yellow card for a player which leads to a red card is not considered.
1st half - Away exact bookings: : You have to predict the exact number of bookings awarded from the Away team during the 1st half of the match
- Yellow card = 1 booking, Red card = 2 bookings, the second yellow card for a player which leads to a red card is not considered.
1st half - booking point range: You have to predict the range of booking points awarded from the teams during the 1st half of the match. 4 are the possible outcomes: 0-10, 11-25, 26-40, 41+.
1st half - sending off: You have to predict if a red card will be drawn or not during the 1st half of the match.
1st half - Home sending off: You have to predict if a red card will be drawn or not during the 1st half of the match for the Home team.
1st half - Away sending off: You have to predict if a red card will be drawn or not during the 1st half of the match for the Away team.
Goalscorer Markets / Player Specials Markets
Bets apply to regular time only. Own goals (based on official authority) omitted or count as “no Scorer” if the game has only “own goals”.
Betting FirstGoalscorer will be VOID if a player never plays or comes in the pitch after the first goal of the game has been scored, except in the case of an own goal, which is ignored.
Bets on LastGoalscorer will be VOID if a player never plays. Player to score apply for any player, whatever the time he entered the game.
Bets on AnytimeGoalscorer, apply to any player involved in the game, regardless of the time they enter the game. Bets on Anytime goalscorer will be VOID if a player never plays.
In case a match is abandoned but there has been at least one Scorer, bets on the first Goalscorer apply and bets on the last goalscorer are void. Anytime Goalscorer market for this player is settled as winner and bets on other players are void.
Anytime Goalscorer: You have to predict that the selected player will score at least one goal during the match. If the selected player doesn’t take part in the match the bet will be voided.
First Goalscorer: You have to predict if the selected player will score the first goal of the match. If a player never plays or comes into the pitch after the first goal of the game has been scored the bet is Void.
If the selected player does not score the first goal and is replaced by a substitute, the bet is a loser.
Next Goalscorer: You have to predict if the selected player will score the goal “x” in the match. If the selected player doesn’ t take part in the match the bet will be voided.
Last Goalscorer: You have to predict that the selected player will score the last goal of the match. If the selected player doesn’ t take part in the match the bet will be voided. If the selected player does not score any goals during the match, the bet is lost, even if he was replaced by another player before the last goal has been scored.
Anytime goalscorer & 1x2: You have to predict a player to score anytime in the match plus predict the final result of the game combined. Regular time only.
Anytime goalscorer & correct score: You have to predict a player to score anytime in the match plus predict the exact final score of the game combined. Regular time only.
xth goalscorer & 1X2: You have to predict a player to score the goal “x” in the match plus predict the final result of the game combined. Regular time only.
xth goalscorer & correct score: You have to predict a player to score the goal “x” in the match plus predict the exact final score of the game combined. Regular time only.
Player to score 2+: You have to predict that the selected player will score at least two goals during the match. If the player you have selected does not take part in the match the bet is void. If the player takes part in the game, and does not score at least two goals the bet is lost independently from the final result of the match.
Player to score 3+: You have to predict that the selected player will score at least three goals during the match. If the player you have selected does not take part in the match the bet is void. If the player takes part in the game, and does not score at least three goals the bet is lost independently from the final result of the match.
Home team xth goalscorer: You have to predict if the selected player from the Home team will score the goal “x” in the match. If the selected player doesn’ t take part in the match the bet will be voided.
Away team xth goalscorer: You have to predict if the selected player from the Away team will score the goal “x” in the match. If the selected player doesn’ t take part in the match the bet will be voided.
Player assists: You have to predict how many assists the listed players have in the match.
Player shots: You have to predict how many shots the listed players will have in the match, regardless if they are on goal or not.
Player shots on goal: You have to predict how many shots on goal the listed players will have in the match. Shots that are not on goal, do not count for the specific market.
Player tackles: You have to predict how many successful tackles (according to the official statistics) the listed players will have in the match.
Player passes: You have to predict how many successful passes (according to the official statistics) the listed players will have in the match.
To get a card: You have to predict whether the listed players will receive a yellow or a red card.
First player to have a shot: You have to predict which player will have the first shot of the match, regardless if the shot is on goal or not.
First player to have a shot on goal : You have to predict which player will have the first shot on goal of the match. Shots that are not on goal do not count for the specific market.
Player Total Shots / Player Shots Over/Under: Bets apply to regular time plus overtime (if any). Potential penalty shootout won’t count for settlement. If the listed player is not in the starting lineup of the match, the bets are settled as void.
Player Total Shots on Goal / Player Shots on Goal Over/Under: Bets apply to regular time plus overtime (if any). Potential penalty shootout won’t count for settlement.If the listed player is not in the starting lineup of the match, the bets are settled as void.
Player Total Cards / Player Cards Over/Under: Bets apply to regular time plus overtime (if any). Potential penalty shootout won’t count for settlement. If the listed player is not in the starting lineup of the match, the bets are settled as void.
Player Total Tackles / Player Tackles Over/Under: Bets apply to regular time plus overtime (if any). Potential penalty shootout won’t count for settlement. If the listed player is not in the starting lineup of the match, the bets are settled as void.
Player Total Assists / Player Assists Over/Under: Bets apply to regular time plus overtime (if any). Potential penalty shootout won’t count for settlement. If the listed player is not in the starting lineup of the match, the bets are settled as void.
PlayerPlayer H2H Markets: Bets apply to regular time plus overtime (if any). Potential penalty shootout won’t count for settlement. If the listed player is not in the starting lineup of the match, the bets are settled as void. In case of a tie between the players, bets are void.
Other Markets
Halftime/fulltime correct score: You have to predict the correct score of the 1st half of the match together with the correct score of the entire match.
Example: Score at HT is 0-0, Score at FT is 2-0. Winning selection for this example is 0-0/2-0.
Goal range: You have to predict the range of goals scored during the match. 4 are the possible selections:
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0-1
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2-3
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4-6
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7+
Home Win to Nil: You have to predict whether or not the home team will win conceding any goal to his opponent. There are two possible outcomes: Yes (the home team wins without conceding any goal) and No (any other outcome).
Away Win to Nil: You have to predict whether or not the away team will win conceding any goal to his opponent. There are two possible outcomes: Yes (the away team wins without conceding any goal) and No (any other outcome).
Higher-scoring half: predicts which of the two halves of the match will have a bigger amount of scored goals.
Both halves over 1.5: More than 1.5 goals are scored in each half, that is, more than 1.5 in the first half and more than 1.5 in the second half.
Both halves under 1.5: Less than 1.5 goals are scored in each half, that is, less than 1.5 in the first half and less than 1.5 in the second half.
Home wins both halves: Home team wins the first and second half.
Away wins both halves: Away team wins both the first half and the second half.
Home wins either half: Home team wins one of the halves, either the first or the second half.
Away wins either half: Away team wins one of the halves, either the first or the second half.
Home highest scoring half: predicts which of the two halves of the match will have a bigger amount of scored goals for the Home team.
Away highest scoring half: predicts which of the two halves of the match will have a bigger amount of scored goals for the Away team.
Away team scores in both halves: Away team scores goals in the first half and in the second half.
Home team scores in both halves: Home team scores goals in the first half and in the second half.
Own Goal: You have to predict if an own goal will be assigned during the match.
Penalty in the Match: You have to predict whether a penalty will be awarded in the match by the home or away team.
The penalty must be taken to count. Any penalties awarded but overruled by VAR do not count. Penalties taken in shoot outs do not count.
To score a Penalty: You have to predict whether a penalty awarded in the match will be scored by the home or away team.
To miss a Penalty: You have to predict whether a penalty awarded in the match will be missed by the home or away team.
To Win From Behind: You have to predict whether the home/away team will win the match after being behind in the match.
To Win From Behind Home team: You have to predict if the home team will win the match after being behind in the match.
To Win From Behind Away team: You have to predict if the away team will win the match after being behind in the match.
Video VAR Y/N: You have to predict whether or not there will be a VAR decision (with monitor review) in a selected match during the regular time only. Extra time will not count. The settlement of bets which are placed on VAR markets will be validated on the federation official website.
Multiscores 1,2,3,4,5: You have to predict which selection will contain the correct score of the match. 5 Multiscores markets are offered.
Example: You choose the selection 0-0 / 1-1 / 0-1 / 1-0
If the match finishes with one of the scores in your selection, your bet is a winner.
Ball possession 1X2: You have to predict whether the selected teams will have a greater ball possession than the specified spread. Only Regular Time is considered.
Total goals matchday X: You have to predict the total number of goals scored on the Matchday X in the mentioned Championship. Two goals are awarded in the case of a single match of the specific day being postponed; in case of a 2 or more matches postponed all the bets are void.
e.g.: Total goals Matchday 36 Italy - Serie B = WIN Over 15
It is winning if the sum of the goals scored in all the Serie B match matches is 16+
Fast Markets / Interval Markets
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Markets will be settled based on the goal time announced by TV. If this is not available, the time according to the match clock is considered.
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Goal markets are settled based on the time the ball crosses the line, and not the time the kick is made.
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Corner interval markets are settled based on the time the corner kick is taken and not the time the corner is conceded or awarded.
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Booking interval markets are settled based on the time the card is shown and not the time the infringement is made
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Offsides will be settled based on the time when the referee gives the decision. This rule will be applied to any video assistant referee (VAR) situation.
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Penalty markets will be settled based on the time when the referee gives the decision. This rule will be applied to any video assistant referee (VAR) situation.
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Penalties awarded but not taken are not considered
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These types of markets may be offered at minute intervals such as: 1, 5, 10, 15, etc; according to the case. Within this offer you can find markets based on Goals, Corner Kicks, Cards with the formula 1X2, Over/Under, Handicap.
1 minute range: It goes from the second 00:00 to the second 00:59
5 minutes range: Minute 1 to 5 goes from minute 00:00 to minute 04:59
10 minutes range: Minute 1 to 10 goes from minute 00:00 to minute 09:59
15 minutes range: Minute 1 to 15 goes from minute 00:00 to minute 14:59
Rule 1: in case that the selected interval market contains the option NO or NONE. So, if the bet is generated in Pre-match it means that in the event there will be NO goals, corner kicks, cards, or the rest; according to the case. If the bet is generated live, it means that from that moment there will be NO goals, corner kicks, cards, or the rest as the case may be.
Rule 2: in the case that any of the intervals selected by the user contains minute 45 (End of the first half) or minute 90 (End of the second half or regular time), the injury/stoppage time minutes granted by the referee will be considered.
1 minute Markets:
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1 minute - total goals from a to b
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1 minute - total corners from a to b
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1 minute - total bookings from a to b
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1 minute - total offsides from a to b
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1 minute - total penalties awarded from a to b
5, 10, 15 minutes Markets:
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1x2 from a to b
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xth goal from a to b
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total goals from a to b
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corner 1x2 from a to b
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xth corner from a to b
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corner handicap from a to b
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total corners from a to b
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competitor1 total corners from a to b
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competitor2 total corners from a to b
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odd/even corners from a to b
10 minutes - 1x2: You have to predict the outcome of the first ten (10) minutes. Events must happen between 0:00 and 09:59 to be classed in the first 10 minutes. Official reports of the leagues organizing the events and reports from official provider will be used to determine the correct outcome.
When will a goal be scored (15 min interval): You have to predict whether a goal will be scored in the time frame selected: 7 possible outcomes:
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1-15
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16-30
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31-45
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46-60
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61-75
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76-90
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none
When will a goal be scored (10 min interval): You have to predict whether a goal will be scored in the time frame selected: 10 possible outcomes:
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1-10
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11-20
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21-30
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31-40
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41-50
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51-60
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61-70
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71-80
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81-90
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None
Soccer - Outrights
Winner: You have to predict the winner of the given tournament according to the official ranking of the competition.
Top2, Top4, Top6, Top8, Top10: You have to predict if the selected team or player will finish in the respective top position when the competition ends.
Who will finish higher in the League: You have to predict which of the teams indicated will achieve the best positioning at the end of the given tournament or season, considering real points. If the teams complete the competition with the same amount of points the official standings published by the Football League of the respective country will be considered in order to determine the winner.
To finish Bottom: You have to predict if the indicated team or player will finish in last place when the competition ends.
Best Promoted Team: You have to predict which newly promoted team will finish in the highest position in the given tournament. If there is a tie situation, the official league table at the conclusion of the final match of the scheduled season will determine the settlement of bets. End of season play-offs will count.
To finish in Top Half: You have to predict which of the named teams will finish in the top half of the given tournament/league (for example, in a 16-team league, if the team selected will finish in positions 1-8).
Winner Without (w/o) – teams: You have to predict the winner of the named competition (which team in the market will finish highest in the named tournament) without taking into consideration the named team(s).
For example Premier League 2020/21 – w/o the Big Six would mean whichever team finished highest in the Premier League in the 2020/21 season without considering Arsenal, Chelsea, Liverpool, Manchester City, Manchester Utd and Tottenham.
Team to Score Most goals: You have to predict which team will score the most goals in the entire tournament. If two or more teams score the same number of goals dead heat rules will be applied.
Team to Score Least goals: You have to predict which team will score the least goals in the entire tournament. If two or more teams score the same numbers of goals, dead heat rules will be applied.
Best team of the tournament: You bet on which team in confederation goes the furthest during the competition. If there is a draw between several teams and they are eliminated in the same phase, the Dead Heat rule will apply.
Top Goalscorer: You have to predict the player that will score more goals during the given tournament. Goals scored in other competitions are not taken into consideration. If the chosen player plays at least once during the season, this bet typology will stand valid, otherwise it will be void.
Relegation: You have to predict which team or teams will be relegated from the division.
Player Most Assists: You have to predict which player will make more assist during the indicated tournament. Results are taken from the federation and will be used for settlement purposes.
Group Winner: You bet on the team that finishes with the higher amount of points in its group.
Stage of Elimination: You bet on the phase in which a certain team will be eliminated from the competition.
Which team will receive more goals: you bet on the team that receives more goals during its participation in the competition.
Highest scoring team: You bet on the team that scores more goals during their participation in the competition.
Top goalscorer Team: You bet on which option ends up as your team's top scorer. The option of "No Goalscorer" means that no one will score goals in the given team. In the case of a draw between two or more players, the Dead Heat rule will apply.
Reach the final/ Semi-Final/ Quarter-final: You have to predict if the indicated team or player will qualify for the specific round of the named competition.
Winner & Top Goalscorer: You have to predict which team will win the tournament and the player which will score most goals. Winner and Top Goalscorer rules apply for the selected market and both selections need to win, in order for the combo to win.
Best Player of the Tournament: You have to predict who will be named the best player of the tournament. Results are taken from the federation and will be used for settlement purposes.
Winning Group: You have to predict the group of the winning team of the named competition.
Group Qualification: You have to predict if the selected team coming from the mentioned group will be qualified (Yes) or not (No).
Elimination by Penalty Shootout: You have to predict if the selected team will be eliminated from the tournament through a Penalty Shootout.
Straight Forecast: Straight Forecast bet is one where you choose two selections which will finish first and second in the correct order and will qualify into the next round. In order to win you must predict correctly both the first and second placed selections which need to be in the correct order of placement.
Exact Group points: You have to predict exactly how many points the selected team will win in the group stage.
Advancing Double: Advancing Double bet is one where you choose which two teams will advance from a specific group/tournament, regardless of their final position. In order for the bet to win, both teams selected must qualify.
HANDBALL
All handballbets will be made based on 60 minutes of play unless otherwise specified. Overtime does not count, nor does it affect the result of the second half and will not be taken into account for the counting of the second half bets. If the 60 minutes of play are not completed for any reason, all bets will be void and the stake will be refunded.
The match must be completed for bets to stand (unless the market has already been settled). All live markets do not include overtime, markets such as: 1x2, Handicap, Odd/Even, Handball Winning Margin, Double Chance except for betting markets such as: Qualify/Win the cup/Win after overtime etc.
Main Markets
1X2: Predict the outcome of the match. Bets are accepted only for the regular time, excluding overtime.
Total: You bet on whether there will be more or less goals than the given line, during the regular time of a match.
Handicap: You have to predict the winner of the entire match adding or subtracting the indicated spread to the result of the match..
Double Chance: You have to predict the outcome of the entire match. There are 3 possible outcomes:
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1X (at the end of the match the home team wins or draws)
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X2 (at the end of the match the away team wins or draws)
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12 (at the end of the match the home team wins or the away team wins).
Draw no bet: Predict the outcome of the match. If the final result is a draw, the bet will be settled as void.
Odd/Even: Predict if the total number of goals scored is an odd or even number otherwise if the final score is 0:0, bets will be settled as even.
Halftime/Fulltime: Predict which team will be victorious in the first half and at the end of the match in regulation time.
Winning Margin: This betting market consists of predicting which team will win and by how much difference it will win.
Race to X Goals: Predict which team will reach first at X goals.
Handicap (3 way): You have to predict the final result of the match taking in consideration the handicap in brackets.
Team Totals You bet on whether there will be more or less goals than the given line for the home or the away team, during the regular time of a match.
1st / 2nd half markets: In this section you will find main betting markets related to either the first or the second half of the match.
1X2 & totals: Predict who will be the match winner and how many goals (over/under) will be scored in the match.
Highest scoring half: Predict which of the two halves will have a higher score.
Team highest scoring half: Predict which of the two halves will have a higher score compared to the other but only for the home or the away team.
Team with highest scoring half: Predict which of the two teams will have a higher score in one half compared to the other team.
Goal Range: Predict in a selected range, how many goals in total will be scored from both teams.
Team Goal Range: Predict in a selected range, how many goals the home or the away team will score.
xth goal: Predict which team will score the xth goal.
Overtime - total: You have to predict if the total number of goals scored during the Overtime will be over or under the line indicated.
Overtime - handicap: You have to predict the final result of the Overtime taking in consideration the handicap in brackets.
1st Half Markets
1st half - 1x2: Predict the outcome of the first half.
1st half - double chance: You have to predict the outcome of the first half. There are 3 possible outcomes:
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1X (at the end of the 1st half the home team wins or draws)
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X2 (at the end of the 1st half the away team wins or draws)
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12 (at the end of the 1st half the home team wins or the away team wins).
1st half - draw no bet: Predict the outcome of the first half. If the final result is a draw, the bet will be settled as void.
1st half - handicap x:y: You have to predict the final result of the match taking in consideration the handicap in brackets.
1st half - handicap: You have to predict the winner of the first half adding or subtracting the indicated spread to the result of the match.
1st half - total: On a certain value given in the market, you bet on whether there will be more or less goals during the 1st half of the match.
1st half - Home total: You bet on whether there will be more or less goals than the given line for the home team, during the first half.
1st half - Away total: You bet on whether there will be more or less goals than the given line for the away team, during the first half.
1st half - odd/even: Predict if the total number of goals scored during the 1st half period is an odd or even number otherwise if the final score is 0:0, bets will be settled as even.
1st half - 1x2 & total: Predict who will be the first half winner and how many goals (over/under) will be scored in the first half.
1st half - winning margin: This betting market consists of predicting which team will win the 1st half and by how much difference it will win.
1st half - goal range: Predict in a selected range, how many goals in total will be scored from both teams during the 1st half.
1st half - Home goal range: Predict in a selected range, how many goals in total will be scored from the home team during the 1st half.
1st half - Away goal range: Predict in a selected range, how many goals in total will be scored from the away team during the 1st half.
2nd Half Markets
2nd half - 1x2: Predict the outcome of the second half.
2nd half - double chance: You have to predict the outcome of the second half. There are 3 possible outcomes:
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1X (at the end of the 2nd half the home team wins or draws)
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X2 (at the end of the 2nd half the away team wins or draws)
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12 (at the end of the 2nd half the home team wins or the away team wins).
2nd half - draw no bet: Predict the outcome of the second half. If the final result is a draw, the bet will be settled as void.
2nd half - odd/even: Predict if the total number of goals scored during the 2nd half period is an odd or even number otherwise if the final score is 0:0, bets will be settled as even.
Handball Outrights
Winner: You have to predict the winner of the given tournament according to the official ranking of the competition.
RUGBY UNION / RUGBY LEAGUE
Unless otherwise specified, all bets on Rugby matches are calculated for 80 minutes of play, which includes any injury time added by the referee, if a match is suspended before the end of regulation time, all bets in that match will be voided, except for those markets that have already been settled.
Main Markets:
1X2: You have to predict the outcome of the entire match. There are 3 possible outcomes:
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1 (home team wins)
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X (teams will draw)
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2 (away team wins).
Double Chance: You have to predict the outcome of the entire match. There are 3 possible outcomes:
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1X (at the end of the match the home team wins or draws)
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X2 (at the end of the match the away team wins or draws)
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12 (at the end of the match the home team wins or the away team wins).
Draw no Bet: this betting market consists in the following, to define a bet as a winner, there must necessarily be a winning team, which means that, if the match ends in a draw, the money bet will be refunded. For example, if a final score results in a draw, the bet will be settled as void.
Handicap: bet in which the winner of the game must be decided with a respective goal margin. The correct score is added or subtracted from the points proposed in the handicap, and after said operation, it will be determined who wins: home team, draw or away team.
Handicap (3-Way): You have to predict the final result of the match taking in consideration the handicap in brackets. For example, (0:7) indicates that the Rugby Union AWAY team has an one converted try advantage, as for (7:0) indicates that the Rugby Union HOME team has one converted try advantage.
Total: You have to predict if the total number of points scored during the entire match will be over or under the spread indicated.
Team total: You have to predict if the total number of points scored by the home or away team during the entire match will be over or under the spread indicated.
Winning Margin: You have to predict the margin of victory in the match for the home or away team, or whether the match ends in a draw.
Halftime/Fulltime: You have to predict the outcome of the 1st half time of the match together with the outcome of the entire match. The possible outcomes are:
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1/1
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1/X
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1/2
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X/1
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X/X
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X/2
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2/1
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2/X
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2/2
Highest scoring half: predicts which of the two halves of the match will have a bigger amount of points.
Odd/Even: You have to predict if the match result is an odd or even number, if the match result is “0:0″, bets are counted as “even”.
Point Range: You have to predict the range of points during the match.
To qualify: You have to predict if the indicated team will qualify to the following phase of the tournament.
Which team will win the final: You have to predict which team will win the final of the selected tournament.
Which team will win the 3rd place final: You have to predict which team will be classified in the third position in the selected tournament.
Which team wins the rest of the match: You bet on who will win the rest of the match. From the moment the bet is made, the score is counting as 0:0 regardless of the actual score of the match.
Overtime - 1x2: You have to predict which team will win the overtime period in the game.
First scoring play (Prelive): You have to predict how the first points in the match will be scored. There are 6 are the Possible outcomes:
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competitor1 with try
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competitor1 with penalty
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competitor1 with drop goal
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competitor2 with try
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competitor2 with penalty
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competitor2 with drop goal
Race to x points: You have to predict which team will reach first at X points during the match.
Next scoring play (Live): You have to predict how the X points in the match will be scored. There are 6 Possible outcomes:
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competitor1 with try
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competitor1 with penalty
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competitor1 with drop goal
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competitor2 with try
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competitor2 with penalty
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competitor2 with drop goal
1st Half Markets:
1st half - 1X2: You have to predict the outcome of the first half. There are 3 possible outcomes:
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1 (home team wins)
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X (teams will draw)
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2 (away team wins).
1st half - Double Chance: You have to predict the outcome of the first half. There are 3 possible outcomes:
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1X (at the end of the match the home team wins or draws)
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X2 (at the end of the match the away team wins or draws)
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12 (at the end of the match the home team wins or the away team wins).
1st half - Draw no Bet: this betting market consists in the following, to define a bet as a winner, there must necessarily be a winning team, which means that, if the first half ends in a draw, the money bet will be refunded. For example, if the first half results in a draw, the bet will be settled as void.
1st half - Handicap: bet in which the winner of the first half must be decided with a respective goal margin. The correct score is added or subtracted from the points proposed in the handicap, and after said operation, it will be determined who wins: home team, draw or away team.
1st half - Handicap (3-Way): You have to predict the 1st half result taking in consideration the handicap in brackets. For example, (0:7) indicates that the Rugby Union AWAY team has an one converted try advantage, as for (7:0) indicates that the Rugby Union HOME team has one converted try advantage.
1st half - Total: You have to predict if the total number of points scored during the first half will be over or under the spread indicated.
1st half - Team Total: You have to predict if the total number of points scored by the home or away team during the first half will be over or under the spread indicated.
1st half - Total tries: You have to predict if the total number of tries scored during the first half will be over or under the spread indicated.
1st half - Total team tries: You have to predict if the total number of tries scored by the home or away team during the first half will be over or under the spread indicated.
1st half - Odd/Even: You have to predict if the first half result is an odd or even number, if the result is “0:0″, bets are counted as “even”.
1st half - which team wins the rest: You bet on who will win the rest of the 1st half. From the moment the bet is made, the score is counting as 0:0 regardless of the actual score of the match.
1st half - winning margin: You have to predict the margin of victory in the 1st half of the match for the home or away team, or whether the match ends in a draw.
1st half - point range: You have to predict the range of points during the first half of the match.
1st half - race to x points: You have to predict which team will reach first at X points during the 1st half of the match.
1st half - Try - 1X2: You have to predict the outcome of the first half in tries achieved. There are 3 possible outcomes:
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1 (home team wins)
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X (teams will draw)
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2 (away team wins)
1st half - Try - Double Chance: You have to predict the outcome of the first half in tries achieved. There are 3 possible outcomes:
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1X (at the end of the match the home team wins or draws)
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X2 (at the end of the match the away team wins or draws)
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12 (at the end of the match the home team wins or the away team wins).
1st half - Try - Draw no Bet: this betting market consists in the following, to define a bet as a winner, there must necessarily be a winning team in tries achieved, which means that, if the first half ends in a draw, the money bet will be refunded. For example, if the first half in tries achieved results in a draw, the bet will be settled as void.
1st half - Try - Handicap: bet in which the winner of the first half in tries achieved must be decided with a respective goal margin. The correct score is added or subtracted from the tries proposed in the handicap, and after said operation, it will be determined who wins: home team, draw or away team.
1st half - Try - Handicap (3-Way): bet in which the winner of the first half in tries achieved must be decided with a respective goal margin. The correct score is added or subtracted from the tries proposed in the handicap, and after said operation, it will be determined who wins: home team, draw or away team.
1st Half - Try - Odd/Even: You have to predict if the first half result in tries achieved is an odd or even number, if the match result is “0:0″, bets are counted as “even”.
Combo Markets:
1X2 & Total : This betting market combines two main betting markets where you must predict who will win the match (or draw) and how many total points(over/under) will be scored in the match.
Try Markets:
Try - 1X2: You have to predict the outcome of the entire match in tries achieved. There are 3 possible outcomes:
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1 (home team wins)
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X (teams will draw)
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2 (away team wins).
Try - Double Chance: You have to predict the outcome of the entire match in tries achieved. There are 3 possible outcomes:
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1X (at the end of the match the home team wins or draws)
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X2 (at the end of the match the away team wins or draws)
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12 (at the end of the match the home team wins or the away team wins).
Try - Draw no Bet: this betting market consists in the following, to define a bet as a winner, there must necessarily be a winning team in tries achieved, which means that, if the match ends in a draw, the money bet will be refunded. For example, if a final score in tries achieved results in a draw, the bet will be settled as void.
Try - Handicap: bet in which the winner of the game in tries achieved must be decided with a respective goal margin. The correct score is added or subtracted from the tries proposed in the handicap, and after said operation, it will be determined who wins: home team, draw or away team.
Try - Handicap (3-Way): bet in which the winner of the game in tries achieved must be decided with a respective goal margin. The correct score is added or subtracted from the tries proposed in the handicap, and after said operation, it will be determined who wins: home team, draw or away team.
Try - Total tries: You have to predict if the total number of tries scored during the match will be over or under the spread indicated.
Try - Total team tries: You have to predict if the total number of tries scored during the match from the home or away team will be over or under the spread indicated.
Try - Odd/Even: You have to predict if the match result in tries achieved is an odd or even number, if the match result is “0:0″, bets are counted as “even”.
Rugby Union / Rugby League Outright Markets:
Winner: You have to predict the winner of the given tournament according to the official ranking of the competition.
Regular Season wins - Team: You have to predict how many wins (over/under) the mentioned team will gather according to the official ranking of the competition.
Regular Season most Losses - Team: You have to predict how many lost (over/under) the mentioned team will gather according to the official ranking of the competition.
H2H - Winner: You have to predict which of the two teams indicated will qualify in the given qualifying phase or play-off round.
To Make Grand Final: You have to predict if the selected team will make the Grand final (Yes) or not (No) during the tournament according to the official ranking of the competition.
To reach the Playoffs: You have to predict if the selected team will reach the playoff (Yes) or not (No) during the tournament according to the official ranking of the competition.
Top4, Top6, Top8: You have to predict if the selected team will finish in the respective top position when the competition ends.
MOTORSPORTS
The outcome of a bet on a Formula 1/Nascar/Indy Car/Rally event is based on the first published official results. The decisions taken by the official federation (including but not limited to FIA) and affecting or amending the result achieved on the race field will not be taken into consideration.
Every race begins with the warm-up lap. If the driver that the user has selected is not on the starting grid for the
warm-up lap, or ready to start the race from the pit lane, the bet will be void and the stake will be refunded, If a race is suspended and there is no an official declared result, all bets on that race will be void.
Motorsports Markets:
Winner (Race): You predict that the selected driver will be the winner of the race.
Winning Constructor (Race): You have to predict which team the winning driver belongs to.
Winning Margin (Race): You have to predict which team/driver will win the race with the margin applied.
Group Winner (Race): You predict that the selected driver will be the winner of the selected group during the race.
Top 3 (Race): You have to predict that the selected driver will reach the podium position.
Top 6 (Race): You have to predict that the selected driver will end the Race within the first six positions. In order to be considered the winner, the driver must complete at least the 90% of the laps completed by the winner rounded down to the nearest whole number of laps.
Top 10 (Race): You have to predict that the selected driver will end the Race within the first ten positions. In order to be considered the winner, the driver must complete at least the 90% of the laps completed by the winner rounded down to the nearest whole number of laps.
H2H (Race): You have to predict which among the two drivers specified in the bet will achieve the best position in the race. Should these drivers retire or be disqualified at the same lap this bet typology will be considered void. If one or more of the drivers listed in the bet are not able to take part in the race this bet typology will be deemed void.
Both Cars Points Finish: You have to predict if both cars of the selected team will end the Race within the first ten positions.
Both Cars classified: You have to predict whether both cars of the selected team will be classified or not according to the official federation report (including but not limited to FIA)
Any Driver to win Race, Pole Position and Fastest Lap: This is also called Hat-trick and you have to predict which driver will win the Race, the Pole Position and Fastest Lap.
First Driver to Make a Pit Stop: You predict which driver will make the first pit stop during the race.
Grid Position of Winner: You predict the starting position on the starting grid of the driver winner of the race.
Winning Nationality: You predict the nationality of the winner of the race.
Driver Classified/Non Classified: You have to predict whether the driver will be classified or not according to the official federation report (including but not limited to FIA), published after the main race. In order to be considered as classified, the driver must complete at least the 90% of the laps completed by the winner rounded down to the nearest whole number of laps.
Number of Classified Drivers: You have to predict how many cars/drivers will be classified according to the official federation report (including but not limited to FIA) published after the main race.
Fastest Lap: You have to predict which driver will perform the fastest lap during the Grand Prix main race.
First Driver Retirement: You have to predict which driver will retire first during the Grand Prix main race. A driver disqualified or having an accident is considered as retired. If two or more drivers retire during the same lap they will be considered as equal, independently from the order in which they retired.
First constructor retirement: You have to predict which team will retire first during the Grand Prix main race. A driver disqualified or having an accident is considered as retired. If two or more drivers retire during the same lap they will be considered as equal, independently from the order in which they retired
Safety Car: You have to predict if the safety care will come out onto the track during the race.
Virtual Safety Car: You have to predict if the Virtual safety care will come out onto the track during the race.
Winner (Pole): You predict that the selected driver will achieve the best position during the qualifying session.
Podium (Pole): You predict that the selected driver will conclude the qualifying session in first, second or third position.
H2H (Pole): You have to predict which of the two drivers specified in the bet will achieve the best position in the qualifying session.
Winning Margin (Pole): You have to predict which team/driver will win the pole with the margin applied.
Group Winner (Pole): You predict that the selected driver will be the winner of the selected group during the Pole session.
Winner (Practice): You predict that the selected driver will achieve the best position during the Practice session.
Podium (Practice): You predict that the selected driver will conclude the Practice session in first, second or third position.
H2H (Practice): You have to predict which of the two drivers specified in the bet will achieve the best position in the Practice session.
Winning Margin (Practice): You have to predict which team/driver will win the Practice with the margin applied.
Championship Winner (Drivers and Constructors): This type of market will be settled based on the total points achieved by the drivers, immediately after the podium presentation ceremony of the last Grand Prix of the season.
Championship Driver/Team Head to Head (Overall): You predict which driver/team will set the best placement in the current Driver Championship. If both of the drivers/teams achieve the same points in the season, the winner will be declared with the same criteria used by the official federation (including but not limited to FIA; which means that only the best placements in the seasons will be considered to determine the winner.
MOTORBIKES
The outcome of a bet on a MotoGP, Moto2, Moto3, Superbike, Speedway event is based on the first published official results. The decisions taken by the official federation (including but not limited to FIM) and affecting or amending the result achieved on the race field will not be taken into consideration.
Whenever a race is officially postponed or suspended, all the related bets will remain valid if the event takes place before midnight of the day following the date originally set for the match. If it is not resumed or if it is not completed within the mentioned time frame, all bets related to that event will be considered void.
Motorbikes Markets:
Winner (Race): You predict that the selected driver will be the winner of the race.
Podium (Race): You predict that the selected driver will reach the podium (first, second or third position).
H2H (Race): You have to predict which of the two drivers specified in the bet will achieve the best position in the race. In case of both drivers either retiring or being disqualified at the same lap this bet typology will be deemed void.
Winner (Pole): You predict that the selected driver will achieve the best position during the qualifying session.
Podium (Pole): You predict that the selected driver will conclude the qualifying session in first, second or third position.
H2H (Pole): You have to predict which of the two drivers specified in the bet will achieve the best position in the qualifying session.
Best of group (Race,Pole): You have to predict which driver will achieve the highest position in the selected group. In case one of the drivers of the group does not take part in the selected competition, the bet will be deemed void.
CYCLING
The outcome of a bet on a cycling competition is based on first published official results. If a race is shortened or otherwise affected by weather conditions the bets will be settled according to the decisions taken by tournament officials.
If a race is officially cancelled all the related bets will be deemed void. Whenever a stage race is postponed or suspended, all the related bets will stand valid until the race is completed or cancelled. The winner of the race will be the one who takes first place on the podium. Any disqualification, given after the race, will not be taken into account when settling bets.
Cycling Markets:
Winner: You have to predict the winner of the race or competition.
Group winner: You have to predict which of the named cyclists included in the bet will reach the best positioning within the group. If one or more cyclists of the group retire before the beginning of the race, all the bets will be voided.
Podium: You have to predict that the selected cyclist will reach the podium (first, second or third position).
Top 6: You have to predict that the selected cyclist will complete the race within the first six positions.
Top 10: You have to predict that the selected cyclist will complete the race within the first ten positions.
H2H: You have to predict which of the two cyclists specified in the bet will achieve the best position in the overall event. Whenever in a stage one of the two cyclists is disqualified during an advanced stage of the competition that his opponent has not even reached, the disqualified participant will be considered the winner.
If one of two riders retire or are disqualified during one of the race stages, the rider who remains in the race will be considered as the winner.
If both competitors do not reach the following stage the bet will be void.
Stage Winner: The Stage winner will be the one who takes first place on the podium. Any disqualification will not be taken into account when settling bets.
Non-participants: If a runner withdraws from the competition or is disqualified when the race or stage has already started, bets on this runner will be settled as Lost.
Matchmaking bets - by stage and overall classification: At least one of the riders or teams must complete the stage or race for the matchmaking bet to be valid. If both do not finish the stage or race all bets will be void.
WINTER SPORTS
Refers to winter sports such as cross-country skiing, alpine skiing, ski jumping and biathlon, Bobsleigh, Freestyle Skiing, Figure Skating, Snowboarding, Skeleton, Speed Skating, Short Track Speed Skating. Podium positions will count as official results, regardless of any subsequent disqualification. If there is no ceremony for the podium, the result will be determined according to the official result declared at the end of the competition by the regulatory organization.
Postponed or Canceled Events If, for any reason, an event (other than the Olympic Games or the World Championships) is postponed or canceled, all bets on that event will be void. Unless the competition takes place within 48 hours of the time originally scheduled to begin, or an official result is declared by a regulatory organization within 48 hours. If, for any reason, an Olympic or World Championship competition is postponed or canceled, all bets on that event will be void. Unless the event takes place before the closing ceremony of the games
Winter Sports Markets:
Winner: You have to predict the winner of the competition.
Podium: You predict that the selected competitor will reach the podium (first, second or third position).
H2H: If one of the two participants fails to start, bets will be void. If neither participant finishes the race, bets will be void. If one of the participants manages to finish the race and the other does not, the first mentioned will be the winner.
If one of the contestants fails to finish and the other fails to qualify after the preliminary, the highest ranked competitor in the preliminary will be the winner.
If none of the participants qualify after the preliminary, the best placed in the preliminary will be the winner.
If one of the participants fails to finish after having passed the preliminary and the other does not manage to pass the preliminary, the first mentioned will be the winner.
Winner Group: You have to predict which of the competitors specified for this type of bet will get the best finish in the event. If none of the competitors do not complete the competition, the winner will be the one that obtained the best timing during the previous phase. In case of competitions consisting of two runs, if both competitors withdraw in the first run, the bet will be declared void.
BOXING or MMA
The sound of the bell is the signal for the start of the first round for betting purposes. When one fighter cannot answer the bell for the next round, then the other fighter will be considered the winner in the previous round.
In Boxing, a round is considered to be fully played, when 1:30 minutes of the round are played. In MMA, a round is considered to be fully played, when 2:30 minutes of the round are played.
When a fight is declared as "No contest" (Fight without decision) all bets will be void, with the exception of those bets that have already been settled by the evolution of the event.
Tie or technical tie: Tie is a points tie. Technical tie is if the referee stops the fight before the fifth round begins, for any reason other than knockout, technical knockout or disqualification.
Knockout: A knockout is when a fighter does not get up after the count of 10. Technical knockout is when the 3 knockout rule applies or if the referee decides so. Any retirement in the corner will be considered a technical knockout unless the fight is decided by the judges' points or if it is declared as "No contest".
Technical decision: It is determined by the referees' point markers at any time other than the end of the fight.
Boxing Markets:
Winner (1,2): It is the bet of one fighter against another in which the winner must be chosen.
Winner (1X2): You have to predict the outcome of the entire match. There are 3 possible outcomes:
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1 (fighter 1 wins)
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X (draw)
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2 (fighter 2 wins).
Total rounds: Bet in which the number of rounds reached in the fight must be specified.
Winning Method : You have to predict who will win and in which way (KO, decision) or draw.
Will the fight go the distance (yes/no): You have to predict if the fight will ‘’go the distance’’ (players play all the rounds till the end, without knockout/decision).
Winner & Exact Rounds: You have to predict who will be the winner and in exactly how many rounds (or decision), or draw.
Winner & Rounds range: You have to predict who will be the winner and exactly within which rounds range (or decision), or draw.
DARTS
A Darts Game is considered to have started when the first dart has been thrown in the first round of the first set. If the stated number of sets is not completed, bets for the exact result will be void. The highest score possible with three darts is 180, obtained when all three darts land in the triple 20 (the term can be found in many markets).
Main Markets:
1X2: You have to predict the outcome of the entire match. There are 3 possible outcomes:
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1 (player 1 wins)
-
X (players draw)
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2 (player 2 wins).
Set Handicap: You have to predict the result in terms of sets won by each player adding or subtracting to the final result the spread specified in the bet.
Total 180s: You have to predict if the total number of 180s achieved in the match by both players will be over or under the spread indicated.
Most 180s: You have to predict which player will achieve the most 180s in the match (or if there will be a draw).
180s Handicap: You have to predict the result in terms of 180s achieved by each player adding or subtracting to the final result the spread specified in the bet.
Home team total 180s: You have to predict if the total number of 180s achieved in the match by player 1 will be over or under the spread indicated.
Away team total 180s: You have to predict if the total number of 180s achieved in the match by player 2 will be over or under the spread indicated.
Set Handicap (3-way): You have to predict the result in terms of sets won by each player adding or subtracting to the final result the spread specified in the bet.
Correct score (in sets): You have to predict the correct score in sets of the entire match.
Player to score a 180: You have to predict which player will achieve the selected 180 in the match (or if there will be none).
Fast Markets:
Xth set - Nth Leg Winner: You have to predict which player will win Leg N of set X.
xth set - correct score (in legs): Predict the correct score in legs of the mentioned set.
xth set - leg handicap: You have to predict the winner of the mentioned set (in legs) adding or subtracting the indicated spread to the result of the match (in legs).
xth set - total legs: Predict whether the total legs played in the given set will be over or under a given number in the market.
xth set - odd/even legs: Predict whether the total legs played in the given set will be an odd or even number.
xth set leg x - total darts: You have to predict if total darts thrown by a player to win a specific leg will be over or under the spread indicated.
xth set leg x - highest scoring player on xth visits: You have to predict which player will score more points in a specific visit.
xth set leg x - point range on xth visit: You have to predict what will be the point range of a player’s specific visit.
xth set leg x - checkout score x:y+: You have to predict if checkout score of a specific leg will be over or under 40.5
xth set leg x - checkout colour: You have to predict if checkout colour of a specific leg will be red or green.
xth set - most 180s: You have to predict which player will achieve the most 180s in the mentioned set (or if there will be a draw).
xth set - total 180s: You have to predict if the total number of 180s achieved in the mentioned set by both players will be over or under the spread indicated.
xth set - Home team total 180s: You have to predict if the total number of 180s achieved in the mentioned set by player 1 will be over or under the spread indicated.
xth set - Away team total 180s: You have to predict if the total number of 180s achieved in the mentioned set by player 2 will be over or under the spread indicated.
xth set leg x - any player to score a 180: You have to predict if any player will achieve a 180 in the mentioned set and leg (or if there will be none).
xth set leg x - Home team to score a 180: You have to predict if player 1 will achieve a 180 in the mentioned set and leg (or if there will be none).
xth set leg x - Away team to score a 180: You have to predict if player 2 will achieve a 180 in the mentioned set and leg (or if there will be none).
Outright Markets:
Winner: You have to predict the winner of the given tournament according to the official ranking of the competition.
Top 2: You have to predict the finalists of the given tournament according to the official ranking of the competition.
Who will go furthest: Predict which of the mentioned players will reach the later stage (or same).
Stage of Elimination: Predict which round the selected player will be eliminated in.
Winning Nationality: You have to predict the nationality of the winner.
**Winning Half:**You have to predict the tournament winner will come from the Top Half or BottomHalf.
Winning quarter: You have to predict the tournament winner will come from the 1st/2nd/3rd/4th quarter.
First Time Winner?: You have to predict if there will be a first time winner or not.
Xth Quarter Winner: You have to predict the winner of the mentioned quarter (1st/2nd/3rd/4th).
FUTSAL
A game of Indoor Soccer is considered with 40 minutes of play as official. All matches will be determined with the final score of regular time, unless otherwise indicated. Regular time must be completed for bets to stand unless otherwise stated.
The bets will be valid within the regular time; plus time added by the referee due to time lost as a result of injuries and substitutions. Overtime, golden goal and the definition of the match by penalties are not valid to settle bets on this sport.
Futsal Markets:
Winner - 1X2: For this, there can be three possibilities:
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The home team wins (1)
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The final score is a draw (x)
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The visitor is the winner (2).
Double chance (1X-12-X2): bet market in which the player can maximize his chances of winning by covering himself with two outcomes:
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1X (home win or draw)
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12 (home win or away win)
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X2 (draw or away win).
If a match is played on neutral ground, the team named first is considered home.
Next Goal: Bet on predicting which of the two teams will score the next goal. You can also bet on "no goal" (no goal will be scored).
Both teams to score: There are two possibilities (yes-no) that both teams score at least one goal each.
Odd/Even goals to home team, to away team and total goals: The bet consists of predicting if the total goals of a match will be odd or even. If the match ends in a draw at 0-0 it will be settled as an even number of goals. If the match is suspended, all bets on the match will be void.
Total (Total Home Team - Total Away Team): Consists of betting on the number of goals in a match scored by both teams or by each team individually. For example, you decide to bet on an “Over”, this means that you bet on more than a certain number of goals. On the contrary, if you bet on an “Under” then you bet on less than a certain number of goals.
Who will win the rest of the match? (Live bets apply): This is a live betting market, you bet on who will win the rest of the match. From the moment the bet is made, the score is counting as 0:0 regardless of the actual score of the match.
Draw no bet: this betting market consists in the following, to define a bet as a winner, there must necessarily be a winning team, which means that, if the match ends in a draw, the money bet will be refunded. For example, if a final score results in a draw, the bet will be settled as void.
Handicap: bet in which the winner of the game must be decided with a respective goal margin. The correct score is added or subtracted from the goals proposed in the handicap, and after said operation, it will be determined who wins: home team, draw or away team.
Score or exact result: Bet on the exact result of a match, that is, on the exact score at the end of 40 minutes.
Winning margin: In this type of bets, you predict which team will win and by how much difference it will win.
Home team goal range: Predict in a selected range, how many goals in total will be scored from the home team.
Away team goal range: Predict in a selected range, how many goals in total will be scored from the away team.
First Half Markets
1st half - 1x2: You have to predict the outcome of the first half. There are 3 possible outcomes:
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1 (home team wins)
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X (teams will draw)
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2 (away team wins).
1st half - which team wins the rest: Regardless of the actual score of the fist half, at the time of placing the bet the score of the event will be considered to be 0-0.
1st half - xth goal: You have to predict which Team will score the next goal in the first half. There are 3 possible outcomes:
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1 (the home team score)
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none
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2 (the away team score).
1st half - handicap: You have to predict the final result of the first half taking in consideration the handicap in brackets.
1st half - total: You have to predict if the total number of goals scored during the first half will be over or under the line indicated.
Other Markets
Overtime - 1x2: You have to predict the outcome of the overtime. There are 3 possible outcomes:
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1 (home team wins)
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X (teams will draw)
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2 (away team wins).
Overtime - which team wins the rest: Regardless of the actual score of the overtime, at the time of placing the bet the score of the event will be considered to be 0-0.
Overtime - xth goal: You have to predict which Team will score the next goal in the overtime. There are 3 possible outcomes:
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1 (the home team score)
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none
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2 (the away team score).
Overtime - total: You have to predict if the total number of goals scored during the overtime will be over or under the line indicated.
Penalty shootout - winner: You have to predict the winner of the penalty shootout.
Penalty shootout - xth goal: You have to predict which team will score the xth goal in the penalty shootout.
SNOOKER
If a match starts, but is not finished for any reason, all bets offered on the final result of the match are void.
For betting purposes, only balls that have entered "legally" will be counted, e.g. when there is a "foul ball" involved, the balls entered will not be considered. Bets will be settled accordingly.
Snooker Markets:
In the case of a re-rack in any of the frames, the following rules will apply:
Frame winner: all bets are valid and will be settled according to the official winner of the frame.
Decided bets: all bets the outcome of which has been determined before the re-rack will be valid. Any event after the re-rack will be irrelevant for betting.
Undecided bets: all bets the outcome of which has not been determined before the re-rack will be settled only according to the events that occurred after the re-rack. Any event prior to the re-rack will be irrelevant for betting.
All bets referring to the final result of the frame (for example: total bets, odd/even bets) will be settled with the official result of the frame.
Frame Bet (Exact Result): The bet refers to the exact final result in the total of frames played.
Frame Winner: This bet refers to the winner of a given frame. This frame must be completed for bets to be valid.
Total: Predict the total of points that will be won in the match.
First to reach 3 Frames: Predict who will be the first to reach 3 frames, Some of the players must reach 3 frames for the bets to stand.
Outright Markets:
Winner: You have to predict the winner of the given tournament according to the official ranking of the competition.
CRICKET
All bets will be settled according to the official result.
If a match is cancelled before any play has taken place, then all markets are considered void unless the match is replayed within 48 hours of its initial starting time. In the event of an over not being completed, all undecided markets on this specific over are considered void unless the innings has reached its natural conclusion e.g. declaration, team all out, etc.
Some tournaments may last up to 5 days (e.g. Test Series), Decided markets will be resulted instantly, any markets that require an event to be fully completed (e.g.. Winner, Handicap) will be resulted after the events are officially announced as completed.
In some events the Duckworth–Lewis method may be applied by the officials in order to determine the winner. The Duckworth–Lewis–Stern method (DL) is a mathematical formulation designed to calculate the target score for the team batting second in a match interrupted by weather or other circumstances.
If markets remain open with an incorrect score which has a significant impact on the prices, we reserve the right to void betting.
Cricket Markets
Winner (incl super over): Predict the winner of the match (the result includes the super over).
Total (Over/Under): Predict whether the runs will be over or under than a given number in the whole event.
Asian Handicap: Predict who will win the game with handicap (no draw).
1X2: Predict the winner of the match (the result doesn’t include the super over). Available options:
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Home
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Draw
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Away.
Correct Score: Predict what the score will be at the end of the game.
Double Chance: You have to predict the outcome of the entire match. There are 3 possible outcomes:
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1X (at the end of the match the home team wins or draws)
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X2 (at the end of the match the away team wins or draws)
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12 (at the end of the match the home team wins or the away team wins).
To Score Most Fours: Which team will score more Fours. Four runs are scored if the ball bounces, or rolls along the ground, before touching or going over the edge of the field. If it does not touch the edge of the field, it must touch the ground beyond it.
To score most Sixes: Which team will score more Sixes. Sixes is a term in cricket meaning that the ball flies over the boundary without touching the ground inside the field, which credits the batsman in 6 runs instead of 4.
Total (Over/Under) - Match Fours: Will the total number of Fours scored in the game be under/over a specific line.
Total (Over/Under) - Match Sixes: Will the total number of Fours scored in the game be under/over a specific line.
Total (Over/Under) - Home/Away Team: Predict whether the runs will be over or under than a given number in the whole event for the Home/Away team. The result includes the super over.
Definition of First Innings
4 or 5 Day Games
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First Innings - Total: Combined score of 1st innings for both teams
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First Innings - Team A: Total score of 1st innings for specific team
Limited Over / One Day Games
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First Innings - Total: Combined score of both teams innings for the match
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First Innings - Team A: Total score of 1st innings for specific team
Odd/Even: Predict whether the Total of runs achieved during a specified period of time will be an odd or even number.
Odd/Even Home/Away Team: Predict whether the Total of runs achieved during a specified period of time will be an odd or even number for Home/Away team.
Highest Opening Partnership: Which team will score the most runs before they lose their first wicket.
1st Wicket Method: Predict what will be the 1st wicket method. The available options are:
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Caught
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Bowled
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LBW
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Run Out
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Stumped
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Other (includes Sent Off/Retired Out).
Method Of Dismissal 6-Way: What will be the method of the dismissal. The available options are:
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Caught
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Bowled
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LBW
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Run Out
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Stumped
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Other (includes Sent Off/Retired Out).
If no further wickets fall all bets will be void.
Dismissal Method: Will the Next dismissal be a catch or not. The available options are: Caught, Not Caught.
Runs at fall of Wicket Home/Away Team: Total number of runs for home/away team after hitting the other team’s wicket.
Over at fall of Wicket Home/Away Team: Predict in which over the next wicket of the home/away team will fall. As an example if a wicket falls after 6.2 overs, settlement is done on 7th over. If settlement of bets can be determined they will be settled accordingly. e.g In the event a team leaves the field due to an interruption during over 15 then previous overs less than this will be settled. However, overs higher than this will be voided.
Total Runs Odd/Even in Over: Predict whether the Total of runs achieved during a specified over will be an odd or even number.
Total Runs Odd/Even in Over - Home/Away Team: Predict whether the Total of runs achieved during a specified over will be an odd or even number for Home/Away team.
Total Runs in Over: Predict whether the runs will be over or under than a given number on a specified over. The over must be completed for bets to stand unless the result is already decided.
Total Runs in Over - Home/Away Team: Predict whether the runs will be over or under than a given number on a specified over for Home/Away team. The over must be completed for bets to stand unless the result is already decided.
Total Runs In Over - Home/Away Team 1st Inning: Predict whether the runs will be over or under than a given number on a specified over for Home/Away team in 1st inning. The over must be completed for bets to stand unless the result is already decided.
Total Runs In Over - Home/Away Team 2nd Inning: Predict whether the runs will be over or under than a given number on a specified over for Home/Away team in 2nd inning. The over must be completed for bets to stand unless the result is already decided.
Wicket in Over - Home/Away Team: Predict if there will be a wicket or not in a specified over for the home/away team. If an innings ends during an over then that over will be considered as complete unless the innings ends due to inclement weather in which case all undecided bets will be void.
Runs Off Xth Delivery - Home/Away Team: Predict if number of runs for the home/away team in the Xth delivery will be over/under a specific line.
To Win The Toss: Predict which team will win the coin flipping in the beginning of the game.
A Fifty To Be Scored In The Match: Predict if there will be at least one batsman to score 50 runs and above. If a match is reduced in overs and an official match result is available all bets will stand. In the event of an interruption and match not being resumed within 48 hours all undecided bets will be void.
A Hundred To Be Scored In The Match: Predict if there will be at least one batsman to score 100 runs and above. If a match is reduced in overs and an official match result is available all bets will stand. In the event of an interruption and match not being resumed within 48 hours all undecided bets will be void.
Most Run Outs: Predict which team will have more Run Outs. A run out usually occurs when the batsmen are attempting to run between the wickets, and the fielding team succeeds in getting the ball to one wicket before the batsman has made their ground at that end. If a match is abandoned due to any reason then all undecided bets will be void unless settlement is already determined. If a match is reduced in overs and a match result is reached then the team who achieved most run-outs whilst fielding regardless of the amount of overs bowled will be the winners.
Top Batsman - Home/Away Team: Predict the Top Batsman for Home/Away team. The one who makes the most runs for the home/away team will be the winner. Those who started the match but did not bat are settled as losers. Bets placed on any player not participating in the match will be void. In the event of more than one player achieving the same number of runs the one with the best scoring ratio will be settled as winner.
Top Bowler - Home/Away Team: Predict the Top Bowler for Home/Away team. The one who has more wickets is the winner. If two or more bowlers have the same number of wickets the one with the lower number of runs is considered as winner. If all bowlers have 0 wickets, then all bets are void. Bets placed on any player not participating in the match will be void.
Man Of The Match: Predict which player will be the best player of the match. Bets will be settled on the officially declared player of the match.
Batsman To Score a Fifty in The match: Predict which player will score a fifty in the match.
Highest 1st 6 Overs Score: Predict which team has the most total runs comparing first 6 overs for both teams. In the event of the same number of runs for both teams, bets will be void.
Player To Score Most Sixes: Predict which player will score the most Sixes in the game. In the event of more than one player achieving the same number of sixes the one with the best scoring ratio will be settled as winner.
Highest Individual Score: Predict if the highest individual score in runs achieved by any player will be over/under a specific line.
Total (Over/Under) Wides: Predict if the number of Wides bowled in the match will be over/under a specific line.
Total (Over/Under) Ducks: Predict if the number of Ducks in the match will be over/under a specific line.
Total (Over/Under) Wickets: Predict if the number of Wickets taken in the match will be over/under a specific line.
Total (Over/Under) Extras: Predict if the number of Extras in the match will be over/under a specific line.
Fall Of 1st Wicket: How many runs will be scored at the fall of the 1st wicket.
Fall Of 1st Wicket - Home/Away Team: How many runs the home/away team will score at the fall of the 1st wicket.
Team Of Top Batsman: Predict in which team the top batsman of the game will be.
Team With Top Bowler: Predict in which team the top bowler of the game will be.
Total (Over/Under) Top Batsman: Predict if the score in runs for Top Batsman score will be over/under a specific line.
1st inning Xth Over Dismissal - Home/Away Team: Predict if a dismissal will occur in the Xth over of the 1st inning for the home/away team.
Highest Scoring Over - Total (Over/Under): Predict if the score in the highest scoring over will be over/under a specific line.
Total (Over/Under) Run Outs: Predict if the number of runs outs will be over/under a specific line.
Match Handicap: Which team will win the match with wickets and runs handicap.
To Win The Toss And The Match: Which team will win the coin toss and the match.
Total (Over/Under) 1st Over: Predict if the score in runs in the 1st Over be over/under a specific line.
Will The Game Go To Super Over?: Predict if there will be a Super Over in the Game.
Tied Match: Predict if a match will end as a tie in regular time. A tie is when at the conclusion of play, both teams have completed their innings and their scores are equal.
Completed Match: Predict if the match will be completed. A match is considered completed if there is an official result.
Outright Markets:
Winner: You have to predict the winner of the given tournament according to the official ranking of the competition.
Series Winner: You have to predict which team will win the Series (couple of games)
E-SPORTS
General Rules
Where an event involves the same two players or teams playing multiple games or maps, for example “best of 3”, and one or more games or maps are not played because the result of the event has already been determined, bets on unplayed games or maps are void and stakes refunded.
Dates and start times are shown for information purposes only and may not be accurate.
Where an event is cancelled, postponed or interrupted and not completed within 48 hours of the originally scheduled start time, bets on that event are void and stakes refunded. However, games or maps that are completed within 48 hours are settled normally even if additional games or maps that were supposed to be part of the same matchup are cancelled or further postponed.
Bets are settled based on the official broadcast of the game by the publisher or event organiser. Where the broadcast shows a counter of rounds won, kills, dragons, towers etc., this will generally be used to settle relevant bets. If the result of a bet is unclear from the broadcast, or if there is no broadcast, then the statistics API for the game will be used where available.
In the case of indexed or numbered markets (such as the winner of a specific round in Counter Strike: GO, or the team to score a particular numbered kill in League of Legends or DOTA2), the index determines the objective that counts.
Words such as “next” in the market name are not guaranteed to be correct, as broadcasts may be delayed and we may not always advance the index precisely when an objective is scored or a round completed. All bets are therefore settled on the particular numbered round or objective specified, regardless of any other wording in the market name or its timing in relation to when the bet was placed.
If the scheduled number of rounds or maps is changed, or if markets are erroneously offered based on a different number of rounds or maps from the actually scheduled number, then bets on the winning margin (including handicap), total rounds / maps, correct scores etc. are void and stakes refunded.
Map winner and matchup winner bets stand. If any map is not played or is awarded to one player or team by walkover or default without play having commenced, all bets on that map and on the matchup as a whole are void and stakes refunded. Bets relating only to maps that are played stand. A map is deemed to have started as soon as the game clock starts or either team or player takes a game action relating to that map, including picks, bans and weapon purchases.
Counter Strike:GO Rules
Most map bets are based on the scheduled number of rounds (usually best of 30) excluding extra rounds played in the event of a draw. If, however, a map winner market is offered without a “draw” selection then this is settled in favor of the overall winner of the map including extra time if played.
Dota2 Rules
For bets involving towers, all destroyed towers count as having been destroyed by the opposing team even if the last hit was from a minion.
For bets involving barracks, all destroyed barracks count as having been destroyed by the opposing team even if the last hit was from a minion. The ranged and melee barracks in each pair count as separate barracks, so that each team has a total of six barracks.
For bets involving kills (other than “First Blood”), the official broadcast or game API if available is definitive in determining whether the death of a Champion counts as a kill. For example, where a Champion is killed by tower or minion damage without the involvement of an enemy Champion this may not be registered as a kill on the broadcast, in which case it does not count as a kill for bet settlement purposes.
For bets on First Blood, the broadcast or official API score must register the kill as First Blood. Where, for example, a kill is denied by a team-mate, it may not be counted as First Blood (regardless of whether it is registered as a kill on the broadcast kill counter), in which case it will not count as First Blood for bet settlement purposes. For the avoidance of doubt, all kill markets other than “First Blood” are settled based on the kill counter, but a kill that is registered on the kill counter will count as First Blood only if it is announced as such.
For bets on Roshans, the team that scores the last hit on Roshan as determined by the broadcast or game API if available is deemed to have slain Roshan, regardless of the player who picks up the aegis of the immortal.
For bets involving the next team to score a particular objective or the team to score the most of a particular objective, where a “neither” or “draw” option is offered and is the winning outcome, bets on either team are losers. Where no such selection is offered and neither team is a winner, all bets on the market are void and stakes refunded.
Where one team surrenders, bets stand and are settled as follows. For bets involving the map winner, the winning team is the team that did not surrender. Bets involving Roshans, barracks and kills are settled based on the situation at the time the surrender takes place. Bets involving towers are settled as if the winning team had destroyed the minimum number of additional towers theoretically required to win the game normally from the position when the surrender occurred. For example, if the winning team has destroyed all tier 1 towers and one tier 2 tower, then it will be deemed to have destroyed three further towers (seven in total), since it would have needed to destroy at least one tier 3 tower and the two ancient towers to have won the game normally from that position.
Title-specific definitions:
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Ancient: The primary objective of the Map. The first team to destroy opposing team’s Ancient wins the Map.
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GG: This allows the relevant team to surrender the Map when typed into the all chat.
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Dire / Radiant: The title specific name of Dark / Light opposing teams
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Kill: The Light/Dark team’s score, which represents the total number of times members of the opposing team were killed.
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Aegis: An item which appears after the game objective Roshan is killed. It can be picked up by a player.
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Tower: A team specific game objective, which can be destroyed by opposite team.
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Barracks: A team specific game objective, which can be destroyed by opposite team.
League of Legends (LoL) Rules
For bets involving towers, all destroyed towers count as having been destroyed by the opposing team even if the last hit was from a minion.
For bets involving inhibitors, all destroyed inhibitors count as having been destroyed by the opposing team even if the last hit was from a minion. For bets involving the number of inhibitors destroyed, each of the six inhibitors counts only once, even if it is destroyed, respawns and is destroyed again. For bets involving the next inhibitor destroyed, each destruction of an inhibitor counts separately, even where it has respawned and is being destroyed for a second or subsequent time.
For bets involving kills (including “First Blood”, which in League of Legends is synonymous with the first kill on the map), the official broadcast or game API if available is definitive in determining whether the death of a Champion counts as a kill. For example, where a Champion is killed by tower or minion damage without the involvement of an enemy Champion this may not be registered as a kill on the broadcast, in which case it does not count as a kill for bet settlement purposes.
For bets involving the next team to score a particular objective or the team to score the most of a particular objective, where a “neither” or “draw” option is offered and is the winning outcome, bets on either team are losers. Where no such selection is offered and neither team is a winner, all bets on the market are void and stakes refunded.
Where one team surrenders, bets stand and are settled as follows. For bets involving the map winner, the winning team is the team that did not surrender. Bets involving dragons, barons and kills are settled based on the situation at the time the surrender takes place. Bets involving towers and inhibitors are settled as if the winning team had destroyed the minimum number of additional towers and / or inhibitors theoretically required to win the game normally from the position when the surrender occurred. For example, if any inhibitor of the losing team is down at the time of surrender then no additional inhibitor is deemed to have been destroyed. If no inhibitor of the losing team is down then the winning team is deemed to have destroyed one additional inhibitor, with priority given to an inhibitor that has already been destroyed if such an inhibitor exists and has respawned. If the winning team has destroyed all tier 1 towers and one tier 2 tower, then it will be deemed to have destroyed three further towers (seven in total), since
it would have needed to destroy at least one tier 3 tower and the two nexus towers to have won the game normally from that position.
Title-specific vocabulary:
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Nexus: the primary objective of the Map. The first team to destroy opposing team’s Nexus wins the Map.
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Kill: The Blue/Red team’s score, which represents the total number of times members of the opposing team were killed.
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Turret: a team specific game objective, which can be destroyed by opposite team.
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Inhibitor: a team specific game objective, which can be destroyed by opposite team.
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Dragon: a game objective, can be killed by players.
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Baron: a game objective, can be killed by players.
General Markets
One or more markets from the particular section can be found on different E-sport titles that are offered on our Sportsbook platform. Some of those titles are:
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KoG (Kings of Glory)
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Rainbow Six
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Starcraft
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WoW (World of Warcraft)
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VALORANT
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GoW (God of War)
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HALO
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HOTS (Heroes of the Storm)
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Rocket League
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SMITE.
Winner (1,2): Determine the winner of the game (x maps) according to the number of maps offered in the event.
Winner (1X2): Determine the winner of the game (x maps) according to the number of maps offered in the event, or if the match will end with a draw.
Map Handicap: bet in which the winner of the match must be decided with a respective map margin. The correct score is added or subtracted from the maps proposed in the handicap, and after said operation, it will be determined who wins: home team, or away team.
Example match NomGaming vs Team Spotnet:
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Nom-Gaming (-1.5) This market refers to Nom win (X) maps giving a disadvantage of 1.5, if the event ends 3-0 in favor of Nom, he would win the bet line, since the handicap we selected is 1.5, Nom continues at the head of the scoreboard with 1.5 - 0 in its favor.
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Team Spotnet (+1.5) This market is to provide an advantage of 1.5 to Team Spotnet in all the maps established by the game, if the event ends 2 - 1, the winner of this would be Team Spotnet since the an advantage of 1.5 gives him a score in his favor of 2.5 taking advantage of team 1, with the final result being 2 - 2.5.
Total maps: This market refers to the number of maps that the game is going to have.
Exact score (on maps): This market refers to the exact and final score of the match offering the options 0:2 - 1:2 - 2:0 - 2:1
First Map - winner (incl. OT) - Second Map - winner (incl. OT): This market defines only the winner of either the first or second map of the event including overtime.
First map - winner 1x2: In this market we offer you the 3 regular options, which are (Home - Away - Draw) and are defined according to the map that is in play at the moment.
CS:GO Markets
Winner: Determine the winner of the game (x maps) according to the number of maps offered in the event
First map - total rounds (incl. OT): This betting market defines whether the map that is available will have over 26.5 rounds or under 26.5 rounds including overtime that occurs in the event.
First map - round handicap (incl. OT): In this betting market you can give X team an advantage or a disadvantage over the total number of rounds that the selected map has.
Example match Ffamix vs Exdt:
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Ffamix (-2.5) This market refers that Ffamix will win the first round map even giving a disadvantage of -2.5 points ( if the map ends 20-10 having Ffamix the advantage, he would still win the bet line since he would be left with a score in his favor of (17.5-10).
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Exdt (+2.5) This market means that the Exdt player will win the rounds with an advantage of +2.5 points. If the final score was 15-15 the winner of these rounds is Exdt having a score of 17.5 points.
Xth Map Overtime (yes/no): Predict if there will be an overtime on Xth map.
Xth Map - 1st pistol round winner: Predict who will win the 1st pistol round on Xth map.
Xth Map - 2nd pistol round winner: Predict who will win the 2nd pistol round on Xth map.
Xth Map - Team to win the Nth round: Predict which team will win the Nth round of the Xth map.
Xth Map - race to 3/6/9/12 rounds: Predict which team will reach 3/6/9/12 rounds first, in the Xth Map.
Extra CS:GO Markets
Team to win at least 1 Map yes/no: whether a certain team wins at least one Map in particular Match.
Overtime Yes/No: whether Overtime will be played or not.
Pistol Round winner (First, second pistol round): which team (Terrorist / Counter Terrorist) wins specified pistol (1./16.) Round.
First half winner: which team (Terrorist / Counter Terrorist) has higher number of won rounds after first 15 rounds.
Second half winner: which team (Terrorist / Counter Terrorist) has higher number of won rounds after first 15 rounds and before map is concluded as draw or won by one team.
Dota2 Markets
Winner: Determine the winner of the game (x maps) according to the number of maps offered in the event
X map - 1st aegis: The settlement of the bet is determined by the team that collects the Immortal's Aegis and not who kills Roshan.
X map - 1st tower: In this betting market you can select which of the two teams will destroy a tower first
X map - 1st Barracks: In this betting market you can select which of the two teams will destroy a barrack first.
First map - winner: This market defines the winner of the first map in regular time only, not including overtime. Second map - winner: This market defines the winner of the second map only in regular time without including overtime.
First map - kills, draw no bet: This market defines the winner of the first map in achieved kills, clarifying that if the event ends on a draw, this is settled as voided.
First map - death handicap: In this market we can give advantage or disadvantage to the selected team X as the one who will have more kills on the first map.
Total maps: This market refers to the number of maps that the game is going to have.
Map Handicap: bet in which the winner of the match must be decided with a respective map margin. The correct score is added or subtracted from the maps proposed in the handicap, and after said operation, it will be determined who wins: home team, or away team.
Xth Map - Team to Destroy the Next Tower: Predict which team will destroy the next tower on the specific map.
Xth Map - Team to Draw First Blood: Predict which team will make the first kill of the specific map.
Xth Map - Team to Score the Most Kills: Predict which team will make the most kills in the specific map (or draw).
Xth Map - Team to Score the Next Kill: Predict which team will make the next kill(#).
Xth Map - Team to Slay the Next Roshan: Predict which team will kill the next Roshan(#).
Xth Map - Total Kills Odd/Even: You have to predict if the total number of kills in the Xth map will be odd or even.
Xth Map - Total Kills Scored Over/Under: This market refers to the number of kills that the specific map is going to have.
Xth Map - Total Roshan Slains: This market refers to the exact number of Roshan slains that the specific map is going to have.
Xth Map - Total Roshan Slains Over/Under: This market refers to the number of Roshan slains that the specific map is going to have (over/under).
Xth Map - Total Towers Destroyed: This market refers to the exact number of towers that were destroyed in the specific map.
Xth Map - Total Towers Destroyed Over/Under: This market refers to the number of towers that were destroyed in the specific map (over/under).
Team to Score a Rampage: You have to predict which team (or no team) will score a rampage. Rampage is a distinguished achievement of single-handedly killing 5 enemy champions in short succession - Team A/Team B. If there is no Rampage Kill in the Map, bet will be considered as loss.
Team to Score an Ultra Kill: You have to predict which team (or no team) will score an ultra kill. An Ultra kill is a distinguished achievement of single-handedly killing 4 enemy champions in short succession - Team A/Team B. If there is no Ultra Kill in the Map, bet will be considered as loss.
Xth Map - Game Time Over/Under: You have to predict How many minutes will Xth Map be played - Over/Under.
Xth Map - Team to Score the Most Kills Handicap: bet in which the winner of the match must be decided with a respective kills margin. The correct score is added or subtracted from the kills proposed in the handicap, and after said operation, it will be determined who wins: home team, or away team.
Xth Map - Race to 5/10/15/20 Kills: Predict which team will reach 5/10/15/20 kills first, in the Xth Map.
Extra Dota2 Markets
Team to win at least 1 Map yes/no: whether a certain team wins at least one Map in particular Match.
Map Duration: whether a map’s final gameplay length/duration is over or under a certain figure.
Resulting: A duration the same as the threshold is resolved as OVER selection. The duration is resolved based on final score screen, which is available from the official steam API, when the map finishes.
Map Xth Kill: the winner of this market is the team that makes a kill forcing the sum of the total kills for both teams to be equal to N.
Map Rampage: whether at least one player, from the Dark or Light teams has scored 4 or more kills in a short period of time and this event is announced in game.
Map Ultrakill: whether at least one player, from the Dark or Light teams has scored 5 or more kills in short period of time and this event is announced in game.
Map Beyond Godlike: whether at least one player, from the Dark or Light teams has scored 10 or more kills without dying and this event is announced in game.
Map Megacreeps: whether all Dark or Light barracks are destroyed and this event is announced in game.
Map Type of activated rune spawned at specific map time: Type of rune, which spawns at specific game time (thresholds) and is activated (Or bottled and activated later) by one of the players.
League of Legends Markets
Winner: Determine the winner of the game (x maps) according to the
number of maps offered in the event.
Map Handicap: bet in which the winner of the match must be decided
with a respective map margin. The correct score is added or subtracted
from the maps proposed in the handicap, and after said operation, it
will be determined who wins: home team, or away team.
Total maps: This market refers to the number of maps that the game is
going to have.
Exact score (on maps): This market refers to the exact and final
score of the match offering the options
-
0: 2
-
1: 2
-
2: 0
-
2: 1
First map - first inhibitor: In this betting market you can select
which of the two teams will destroy an inhibitor first in the first map.
First map - 1st tower: In this betting market you can select which of
the two teams will destroy a tower first in the first map.
First map - first dragon: In this betting market you can select which
of the two teams will kill a dragon first in the first map.
First map - first baron: In this betting market you can select which
of the two teams will kill a baron first in the first map.
First map - first kill: In this betting market you can select which
of the two teams will make the first kill in the first map.
Xth Map - Team to Destroy the Next Tower: Predict which team will
destroy the next tower on the specific map.
Xth Map - Team to Draw First Blood: Predict which team will make the
first kill of the specific map.
Xth Map - Team to Score the Most Kills: Predict which team will make
the most kills in the specific map (or draw).
Xth Map - Team to Score the Next Kill: Predict which team will make
the next kill(#).
Xth Map - Total Kills Odd/Even: You have to predict if the total
number of kills in the Xth map will be odd or even.
Xth Map - Total
Kills Scored Over/Under: This market refers to the number of kills that
the specific map is going to have.
Xth Map - Total Towers Destroyed Over/Under: This market refers to
the number of towers that were destroyed in the specific map.
Xth Map - Game Time Over/Under: You have to predict How many minutes
will Xth Map be played - Over/Under.
Xth Map - Team to Score the Most Kills Handicap: bet in which the
winner of the match must be decided with a respective kills margin. The
correct score is added or subtracted from the kills proposed in the
handicap, and after said operation, it will be determined who wins: home
team, or away team.
Xth Map - Race to 5/10/15/20 Kills: Predict which team will reach
5/10/15/20 kills first, in the Xth Map.
Xth Map - Both Teams to Destroy an Inhibitor: Predict if both teams
will destroy an inhibitor on the specific map or not.
Xth Map - Both Teams to Slay a Baron: Predict if both teams will slay
a baron on the specific map or not.
Xth Map - Both Teams to Slay a Dragon: Predict if both teams will
slay a dragon on the specific map or not.
Xth Map - Team to Destroy the Next Inhibitor: Predict which team will
destroy the next inhibitor on the specific map.
Xth Map - Team to Slay the Next Baron: Predict which team will slay
the next baron on the specific map.
Xth Map - Team to Slay the Next Dragon: Predict which team will slay
the next dragon on the specific map.
Xth Map - Total Barons Slain: This market refers to the exact number
of Baron slains that the specific map is going to have.
Xth Map - Total Barons Slain Over/Under: This market refers to the
number of Baron slains that the specific map is going to have
(over/under).
Xth Map - Total Dragons Slain: This market refers to the exact number
of Dragon slains that the specific map is going to have.
Xth Map - Total Dragons Slain Over/Under: This market refers to the
number of Dragon slains that the specific map is going to have
(over/under).
Xth Map - Total Inhibitors Destroyed: This market refers to the exact
number of Inhibitors destroyed that the specific map is going to have.
Xth Map - Total Inhibitors Destroyed Over/Under: This market refers
to the number of inhibitors destroyed that the specific map is going to
have (over/under).
Team to Score a Penta Kill: You have to predict which team (or no
team) will score an penta kill. A penta kill is a distinguished
achievement of single-handedly killing 5 enemy champions in short
succession - Team A/Team B. If there is no Penta Kill in the Map, bet
will be considered as loss.
Team to Score a Quadra Kill: You have to predict which team (or no
team) will score an quadra kill. A quadra kill is a distinguished
achievement of single-handedly killing 4 enemy champions in short
succession - Team A/Team B. If there is no Quadra Kill in the Map, bet
will be considered as loss.
Xth Map - Team to Slay the Rift Herald: Predict which team will slay
the Rift Herald on the specific map.
Extra League of Legends Markets
Team to win at least 1 Map yes/no: whether a certain team wins at least one Map in particular Match.
Map Duration: whether a map’s final gameplay length/duration is over or under a certain figure.
Resulting: A duration the same as the threshold is resolved as OVER selection. The duration is resolved based on final score screen, which is available from the official steam API, when the map finishes.
Map Xth Kill: the winner of this market is the team that makes a kill forcing the sum of the total kills for both teams to be equal to N.
Map Total Turrets: whether final count of destroyed towers (Based on the visible in-game score, which is the sum of the Red + Blue destroyed towers) in a certain map is over or under a certain figure.
Map QuadraKill: whether at least one player, from the Red or Blue teams score 4 or more kills in a short period of time and this event is announced in game.
Map PentaKill: whether at least one player, from the Red or Blue teams has score 5 or more kills in a short period of time and this event is announced in game.
Map Xth Dragon type: Type of first / second spawned dragon since the start of the map.
Map Dragon soul type: Type of third spawned dragon since the start of the map.
Map Certain type of dragon kill: whether a dragon of a certain type will be slayed at least once in a certain map.
Call of Duty Markets
Winner: Determine the winner of the game (x maps) according to the
number of maps offered in the event.
Map Handicap: bet in which the winner of the match must be decided
with a respective map margin. The correct score is added or subtracted
from the maps proposed in the handicap, and after said operation, it
will be determined who wins: home team, or away team.
Total maps: This market refers to the number of maps that the game is
going to have.
Exact score (on maps): This market refers to the exact and final
score of the match offering the options
-
0: 2
-
1: 2
-
2: 0
-
- 2: 1
Xth Map - Team to win the Nth round: Predict which team will win the
Nth round of the Xth map.
Xth Map - race to 3/6/9/12 rounds: Predict which team will reach
3/6/9/12 rounds first, in the Xth Map.
Xth map - total rounds (incl. OT): This betting market defines
whether the map that is available will have over 26.5 rounds or under
26.5 rounds including overtime that occurs in the event.
Xth map - round handicap (incl. OT): In this betting market you can
give X team an advantage or a disadvantage over the total number of
rounds that the selected map has.
Example match Ffamix vs Exdt:
-
Ffamix (-2.5) ➔ This market refers that Ffamix will win the first
round map even giving a disadvantage of -2.5 points ( if the map ends
20-10 having Ffamix the advantage, he would still win the bet line since
he would be left with a score in his favor of (17.5-10). -
Exdt (+2.5) ➔ This market means that the Exdt player will win the
rounds with an advantage of +2.5 points. If the final score was 15-15
the winner of these rounds is Exdt having a score of 17.5 points.
**Xth Map Overtime (yes/no):**Predict if there will be an overtime on
Xth map.
**Xth Map Total Points Scored Over/Under:**This market refers to the
number of points scored that the specific map is going to have.
Overwatch Markets
Winner: Determine the winner of the game (x maps) according to the
number of maps offered in the event.
Map Handicap: bet in which the winner of the match must be decided
with a respective map margin. The correct score is added or subtracted
from the maps proposed in the handicap, and after said operation, it
will be determined who wins: home team, or away team.
Total maps: This market refers to the number of maps that the game is
going to have.
Exact score (on maps): This market refers to the exact and final
score of the match offering the options
-
0: 2
-
1: 2
-
2: 0
-
2: 1
Xth Map - Team to win the Nth round: Predict which team will win the
Nth round of the Xth map.
Xth Map - race to 3/6/9/12 rounds: Predict which team will reach
3/6/9/12 rounds first, in the Xth Map.
Xth map - total rounds (incl. OT): This betting market defines
whether the map that is available will have over 26.5 rounds or under
26.5 rounds including overtime that occurs in the event.
Xth map - round handicap (incl. OT): In this betting market you can
give X team an advantage or a disadvantage over the total number of
rounds that the selected map has.
Example match Ffamix vs Exdt:
- Ffamix (-2.5) This market refers that Ffamix will win the first
round map even giving a disadvantage of -2.5 points ( if the map ends
20-10 having Ffamix the advantage, he would still win the bet line since
he would be left with a score in his favor of (17.5-10).
= Exdt (+2.5) This market means that the Exdt player will win the
rounds with an advantage of +2.5 points. If the final score was 15-15
the winner of these rounds is Exdt having a score of 17.5 points.
Xth Map Overtime (yes/no): Predict if there will be an overtime on
Xth map.
Xth Map Total Points Scored Over/Under: This market refers to the
number of points scored that the specific map is going to have.
FIFA Markets
1X2: You have to predict the outcome of the entire match. There are 3 possible outcomes:
-
1 (home team wins)
-
X (teams will draw)
-
2 (away team wins).
Draw no bet (DNB): this betting market consists in the following, to define a bet as a winner, there must necessarily be a winning team, which means that, if the match ends in a draw, the money bet will be refunded. For example, if a final score results in a draw, the bet will be settled as void.
Total (Over/Under): You have to predict if the total number of goals scored during the entire match will be over or under the line indicated.
NBA 2K Markets
Winner of the match 1X2: Predict if the winner will be the home or away team with the option to select the draw as well.
Money Line (Winner 1,2) (incl.OT): Predict the match winner regardless of the margin of points. This market will include Overtime.
Total (Over/Under) (incl.OT): Consists of predicting whether the total of points scored by both teams will be more or less than the line given in the chosen betting market. For example: Over 215.5 - Under 215.5. This market will include Overtime.
Handicap (spread) (incl.OT): You have to predict the winner of the entire match adding or subtracting the indicated spread to the result of the match. This market will include Overtime
BEACH SOCCER
Main Markets
1X2: You have to predict the outcome of the entire match(3 periods of 12 minutes). There are 3 possible outcomes:
-
1 (home team wins)
-
X (teams will draw)
-
2 (away team wins).
Outright Markets:
Winner: You have to predict the winner of the given tournament according to the official ranking of the competition.
Group Winner: You bet on the team that finishes with the higher amount of points in its group.
BADMINTON
In the case of a match not being finished, all undecided markets are considered void. If a player/team retires all undecided markets are considered void.
Main Markets
Winner (1,2): Betting market that consists of predicting the winner of the match regardless of the point margin.
Correct Score: You have to predict the correct score of the match in terms of sets won by each player. If one player retires during the match all undecided bets will be considered void.
Point Handicap: You have to predict the winner of the entire match (in won points) adding or subtracting the indicated spread to the result of the match (in points).
Total Points: Consists of predicting whether the total of points scored by both teams will be more or less than the number given in the chosen betting market.
Xth game - Winner: Predict the winner in the mentioned game.
Xth game - Total Points: Predict whether the total points accumulated by both teams in a given game will be over or under a given number in the market.
Xth game - Point Handicap: You have to predict the winner of the mentioned game (in won points) adding or subtracting the indicated spread to the result of the match (in points).
Xth game - odd/even: Predict whether the total points accumulated by both teams in the relevant game will be an odd or even number.
Xth game - race to X points : You have to predict which team will reach X points first for the mentioned game.
Xth game - Nth point : You have to predict which team will win the Nth point for the mentioned game.
Outright Markets:
Winner: You have to predict the winner of the given tournament according to the official ranking of the competition.
BIATHLON / ATHLETICS
Winner: You predict that the selected player will be the winner of the tournament/event.
H2H: You have to predict which of the two players specified in the bet will achieve the best position in the tournament/event. In case of both players either retiring or being disqualified at the same stage of the competition this bet typology will be deemed void.
PESAPALLO
Main Markets
1X2: You have to predict the outcome of the entire match. There are 3 possible outcomes:
-
1 (home team wins)
-
X (teams will draw)
-
2 (away team wins)
Outright Markets:
Winner: You have to predict the winner of the given tournament according to the official ranking of the competition.
SQUASH
If a player retires, forfeits the match or is disqualified all undecided markets are considered void. If penalty point(s) are awarded by the umpire, all bets on that game will stand.
Main Markets
*Winner (1,2): Betting market that consists of predicting the winner of the match regardless of the point margin.
Correct Score: You have to predict the correct score of the match in terms of sets won by each player. If one player retires during the match all undecided bets will be considered void.
Xth game - Winner: Predict the winner in the mentioned game.
Xth game - Total Points: Predict whether the total points accumulated by both teams in a given game will be over or under a given number in the market.
Xth game - Point Handicap: You have to predict the winner of the mentioned game (in won points) adding or subtracting the indicated spread to the result of the match (in points).
Xth game - odd/even: Predict whether the total points accumulated by both teams in the relevant game will be an odd or even number.
Xth game - race to X points : You have to predict which team will reach X points first for the mentioned game.
Xth game - Nth point : You have to predict which team will win the Nth point for the mentioned game.
Outright Markets:
Winner: You have to predict the winner of the given tournament according to the official ranking of the competition.
SKI JUMPING
Winner: You have to predict the winner of the tournament.
Top 3: You have to predict whether your selected player will finish in the top 3 in the tournament, including ties.
H2H: You have to predict which of the two players specified in the bet will achieve the best position in the tournament. In case of both players either retiring or being disqualified at the same stage this bet typology will be deemed void.
GAELIC HURLING
Main Markets
1X2: You have to predict the outcome of the entire match. There are 3 possible outcomes:
-
1 (home team wins)
-
X (teams will draw)
-
2 (away team wins).
Outright Markets:
Winner: You have to predict the winner of the given tournament according to the official ranking of the competition.
AUSSIE RULES
All markets exclude overtime unless otherwise stated. Markets are based on the result at the end of a scheduled 80 minutes play unless otherwise stated. This includes any added injury or stoppage time but does not include extra-time.
Main Markets
1X2: You have to predict the outcome of the entire match. There are 3 possible outcomes:
-
1 (home team wins)
-
X (teams will draw)
-
2 (away team wins).
Draw no bet (DNB): this betting market consists in the following, to define a bet as a winner, there must necessarily be a winning team, which means that, if the match ends in a draw, the money bet will be refunded. For example, if a final score results in a draw, the bet will be settled as void.
Handicap: You have to predict the winner of the entire match adding or subtracting the indicated spread to the result of the match.
Total (Over/Under): You have to predict if the total number of goals scored during the entire match will be over or under the line indicated.
Total Hometeam: You have to predict if the total number of goals scored, from Hometeam, during the entire match will be over or under the spread indicated.
Total Away Team: You have to predict if the total number of goals scored, from Away Team, during the entire match will be over or under the spread indicated.
Odd/Even: You have to predict if the match result is an odd or even number, if the match result is “0:0″, bets are counted as “even”.
Odd/Even Home: You have to predict if the number of goals scored by the home team during the entire match is going to be odd or even. If the home team does not score any goal the winning selection is even.
Odd/Even Away: You have to predict if the number of goals scored by the away team during the entire match is going to be odd or even. If the home team does not score any goal the winning selection is even.
1X2 & Total: You have to predict the outcome of the match together with the number of goals scored during the match by considering the indicated spread. Six outcomes are possible:
-
1&Over “X”
-
X&Over “X”
-
2&Over “X”
-
1&Under “X”
-
X&Under “X”
-
2&Under “X”
Quarter Markets
Quarter 1x2: You have to predict the outcome of the given quarter, selections are 1-the home team, 2-the away team and X-draw. If the quarter is incomplete this market will be void.
Quarter Draw no bet: You have to predict the winner of the given quarter, if the quarter finishes as a draw all bets will be made void for this market, if the quarter is uncompleted this market will be made void.
Quarter Handicap: You have to predict the winner of the given quarter adding or subtracting the indicated spread to the result of the quarter, if the quarter is uncompleted this market will be made void.
Quarter Total: You have to predict if the total number of goals scored during the given quarter will be over or under the line indicated, if the quarter is uncompleted this market will be void.
Quarter Total Home/Away: You have to predict if the total number of goals scored by the named team (Home or Away) during the given quarter will be over or under the line indicated, if the quarter is uncompleted this market will be made void.
Quarter Winning Margin: Betting market that predicts the amount of difference a team will have from its opponent at the end of the selected quarter.
Quarter Odd/Even: You have to predict if the quarter result is an odd or even number, if the match result is “0:0″, bets are counted as “even”.
Outright Markets:
Winner: You have to predict the winner of the given tournament according to the official ranking of the competition.
Top4, Top8: You have to predict if the selected team will finish in the respective top position when the competition ends.
To make the final: You have to predict if the selected team will make the final of the competition.
Regular Season Most Wins/Defeats : You have to predict which team will record the most wins/defeats during the given tournament according to the official ranking of the competition.
BANDY
Main Markets
1X2: You have to predict the outcome of the entire match. There are 3 possible outcomes:
-
1 (home team wins)
-
X (teams will draw)
-
2 (away team wins).
Total (Over/Under): You have to predict if the total number of goals scored during the entire match will be over or under the line indicated.
Outright Markets:
Winner: You have to predict the winner of the given tournament according to the official ranking of the competition.
FLOORBALL
Main Markets
1X2: You have to predict the outcome of the entire match. There are 3 possible outcomes:
-
1 (home team wins)
-
X (teams will draw)
-
2 (away team wins).
Handicap: You have to predict the winner of the entire match adding or subtracting the indicated spread to the result of the match.
Total (Over/Under): You have to predict if the total number of goals scored during the entire match will be over or under the line indicated.
Outright Markets:
Winner: You have to predict the winner of the given tournament according to the official ranking of the competition.
WATERPOLO
Main Markets
1X2: You have to predict the outcome of the entire match. There are 3 possible outcomes:
-
1 (home team wins)
-
X (teams will draw)
-
2 (away team wins).
Total (Over/Under): You have to predict if the total number of goals scored during the entire match will be over or under the line indicated.
Outright Markets:
Winner: You have to predict the winner of the given tournament according to the official ranking of the competition.
KABADDI
Main Markets
1X2: You have to predict the outcome of the entire match. There are 3 possible outcomes:
-
1 (home team wins)
-
X (teams will draw)
-
2 (away team wins).
Total (Over/Under): You have to predict if the total number of points scored during the entire match will be over or under the line indicated.
Double chance: You have to predict the outcome of the entire match. There are 3 possible outcomes:
-
1X (at the end of the match the home team wins or draws)
-
X2 (at the end of the match the away team wins or draws)
-
12 (at the end of the match the home team wins or the away team wins).
Draw no bet (DNB): this betting market consists in the following, to define a bet as a winner, there must necessarily be a winning team, which means that, if the match ends in a draw, the money bet will be refunded. For example, if a final score results in a draw, the bet will be settled as void.
Handicap: You have to predict the winner of the entire match adding or subtracting the indicated handicap to the result of the match.
Winning Margin: Betting market that predicts the amount of difference a team will have from its opponent at the end of the match, for example home team by 1-5 points.
Halftime / Fulltime: You have to predict the outcome of the 1st half time of the match together with the outcome of the entire match. The possible outcomes are:
-
1/1
-
1/X
-
1/2
-
X/1
-
X/X
-
X/2
-
2/1
-
2/X
-
2/2
Total Hometeam: You have to predict if the total number of points scored, from Hometeam, during the entire match will be over or under the line indicated.
Total Away Team: You have to predict if the total number of points scored, from Away Team, during the entire match will be over or under the line indicated.
Highest Scoring Half: You have to predict which half will have the most points scored.
Odd/Even: You have to predict if the match result is an odd or even number, if the match result is “0:0″, bets are counted as “even”.
First Half Markets
1st half - Draw no Bet: You have to predict the winner of the 1st half, if the half finishes as a draw all bets will be void, if the half is uncompleted this market will be made void.
1st half - double chance: You have to predict the outcome of the 1st Half. There are 3 possible outcomes: 1X (at the end of the 1st Half the home team wins or draws), X2 (at the end of the 1st Half the away team wins or draws), 12 (at the end of the 1st Half the home team wins or the away team wins).
1st half - Handicap: You have to predict the winner of the 1st half adding or subtracting the indicated spread to the result of the half, if the half is uncompleted this market will be made void.
1st half - Total (Under/Over): You have to predict if the total number of points scored during the 1st half will be over or under the given line, if the half is uncompleted this market will be void.
1st half - Home/Away Total (Under/Over): You have to predict if the total number of points scored by the named team (Home or Away) during the 1st half will be over or under the given line, if the half is uncompleted this market will be made void.
1st half- odd/even: You have to predict if the total number of points scored in the 1st half will be odd or even, if the half is incomplete this market will be void.
BOWLS
Main Markets
Winner (1,2): Betting market that consists of predicting the winner of the match regardless of the point margin.
Handicap Sets: You have to predict the result in terms of sets won by each player adding or subtracting to the final result the spread specified in the bet.
Correct Score: You have to predict the correct score of the match in terms of sets won by each player. If one player retires during the match all undecided bets will be considered void.
Total Sets (Over/Under): You have to predict if the total number of sets played in the match will be over or under the spread indicated.
Xth Set - 1X2: You have to predict the outcome of the Xth set. There are 3 possible outcomes:
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1 (player 1 wins)
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X (players will draw)
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2 (player 2 wins).
Xth set - Draw no Bet: You have to predict the winner of the 1st half, if the half finishes as a draw all bets will be void, if the half is uncompleted this market will be made void.
Xth set - Handicap: You have to predict the winner of the mentioned set (in won points) adding or subtracting the indicated spread to the result of the set(in points).
Xth set - Total: Predict whether the total points accumulated by both players in the mentioned set will be over or under the line.
Xth set - Player 1/2 total: You have to predict if the total number of points scored by the mentioned player during the given set will be over or under the line indicated, if the set is incomplete this market will be made void.
Outright Markets:
Winner: You have to predict the winner of the given tournament according to the official ranking of the competition.